Energy Orb (Apath)

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Unofficial rules compendium

Energy Orb

Conjuration [acid, cold, electricity, or fire]
Level druid 0, magus 0, wizard 0
Components: V, S
Casting Time: 1 standard action
Range: touch
Target: creature or object touched
Duration: instantaneous
Saving Throw: Fortitude negates
Spell Resistance: yes

With a melee touch attack, the target takes 1d6 energy damage. This can be acid, cold, electricity, or fire, and the spell takes on the same descriptor. The charge of this spell cannot be held past the end of your turn.

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