Gear (5A)
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Rules for equipment and gear, magical or not.
Resale Prices
All items that are in a condition to sell at all can be sold at half purchase price.
Crafting
These rules apply to any crafting project, magical or mundane, except those that are a class feature.
Prerequisites
In order to perform a crafting project, you must fulfill some requirements.
- The item must have a cost permitted at your level by the Maximum Price By Level table, below.
- You must have the right tools and possibly access to a workshop.
- If the item is to cast spells, you need to be able to cast those spells.
- The GM may require special materials, such as gems, adamantine, or mithral. You can use the value of any such components to offset the cost of the crafting project, below.
- Other possible materials include monster parts, such as the heart of a dragon or the horn of a unicorn. These can serve as adventure hooks and also reduce the cost of the project. The value of such a component is that of a consumable item of the monster's level, provided that level of the monster is equal to or higher than the level of the item.
Crafting Speed
You have to calculate a Crafting Speed used to measure the progress of your crafting projects. Your Crafting Speed will be different for different projects, depending on your level, proficiencies, and ability scores. In cooperation with the GM, select one tool proficiency and one ability score that will govern the project. GMs are encouraged to be liberal in the selection of ability score and tool proficiencies, the table gives the ideal ability score, but fairly flimsy argument about a different ability score is acceptable. Add the relevant ability score modifier and tool proficiency modifier. Multiply this with your level and them multiply the result by five, the result is your crafting speed measured in gp per day.
Overnight Artificing An artificer can create an item with an value up to their crafting limit during a long rest, paying the normal component cost (half the cost of the finished item). This is to compensate for making crafting more available to all.
Level | Consumables | Permanent |
1 | 30 | 160 |
2 | 50 | 250 |
3 | 80 | 400 |
4 | 120 | 600 |
5 | 200 | 1,000 |
6 | 320 | 1,600 |
7 | 500 | 2,500 |
8 | 800 | 4,000 |
9 | 1,200 | 6,000 |
10 | 2,000 | 10,000 |
11 | 3,200 | 16,000 |
12 | 5,000 | 25,000 |
13 | 8,000 | 40,000 |
14 | 10,000 | 60,000 |
15 | 20,000 | 100,000 |
16 | 32,000 | 160,000 |
17 | 50,000 | 250,000 |
18 | 80,000 | 400,000 |
19 | 100,000 | 600,000 |
20 | 200,000 | 1,000,000 |
Ability | Approach | Items |
Strength | Power | Melee weapons (non-finesse), heavy armor, rigid objects |
Dexterity | Finesse | Melee weapons (finesse), medium armor, flexible objects |
Constitution | Infusion | Light armor, alchemy, potions, leather, toxins |
Intelligence | Reason | Firebrands, scrolls, wands, clockwork |
Wisdom | Intuition | Wooden objects, plants, crystals, healing |
Charisma | Acclaim | Clothes, banners, finery, accessories |
Each day spent crafting, you must use an amount of raw material at least equal to your Crafting Speed (you can spend more), and your progress in the crafting process is the sum of your Crafting Speed and the amount of gold spent. You must also pay living expenses for this period. When your progress matches the cost of the item it is finished.
Assistants
You can have assistants that help you by contributing their Crafting Speed to the project, but having more creatures participate incurs additional risks. Assistants need not fulfill any prerequisites and add their Crafting Speed to your effective Crafting Speed. Expect to have to pay each assistant 20% of their Crafting Speed each day. This includes room, board, taxes, and fees (the assistant then pays half this amount in taxes and guild fees) but not security arrangements. An assistant generally has an ability score modifier equal to their Proficency Bonus. Finding willing workers is a separate task. Contacts, guild memberships, and other social perks offer great advantage here.
Blueprints
A blueprint is a schematic that allows efficient creation of a specific item. Crafting does not need a blueprint, and most crafting in Greyhawk is done without blueprints. A blueprint reduces the cost of that item's creation by 25%. The blueprint only covers the exact item is it made for—no modifications allowed.
A blueprint can be created as an item that costs ten times as much as making the item it is a blueprint for. Note that this increases the level you have to be to make the blueprint. The cost of making a copy is twice the cost of the item the blueprint is to cover. Blueprints can be copied without restriction, but must be copied in painstaking detail to work. This makes the price of blueprints extremely variable—if the blueprint is a closely guarded secret it is worth up to twenty times the cost of the item it is for. If the blueprint is well known, it might be worth as little as the cost of two of the item to be made.
Upgrading Items
An existing magic item can be upgraded as long as the finished item is approved by the GM and includes all the item's current abilities. The cost of the upgrade is the difference in cost between the old and new item.