Shapeshift Illusion (Action Powers)
Templates for Action |
- Main article: Powers (Action)
Assume Identity
Limit Break
Your target assumes an identity of your invention. This is a facade, but the subject acts, feels, and thinks according to this identity, at least as far as any but the deepest mind probes can determine. It has a fake personality, motivations, loyalties, and memories. This creates the perfect deep cover agent. The target's own personality remains in the background, dormant, but can suspend or reactivate Assume Identity as a Basic Action.
Someone under Assume Identity will register as the assumed identity would to all detection powers and other detection effects and his surface thoughts read as those of the assumed personality.
Assume Identity lasts until the target decides to end it, but grows in strength over time. If there is a major conflict of interests, a personality conflict can develop; this is a Curse.
Blur
Stance
You can become invisible by bending light and muting sound. In this form you can sneak as if you had concealment anywhere, even in plain sight, and move as a part of the sneak action without becoming visible.
Displacement
Trigger Action
After having been missed by a Melee attack, you can move your Move meters and Sneak to become hidden. Your apparent location was an illusory ruse.
Invisibility
Basic Action
You can use to move about unnoticed. It is normally automatic, but you can be noticed with a successful Scan. If you use this to disappear within plain sight or do other things that draw attention to yourself (blocking a doorway, moving visible objects, moving very close to someone), you must succeed on a Maneuver roll opposed by the onlookers Spot skill, or the power is broken. If used each time your shot comes up, you are continuously invisible. There is a bit of a special effect when Invisibility ends that draws attention to you from direct observers - unlike sneaking, you do not get any advantage on a later action when you drop invisibility.