Imbue Flux (Action Powers)

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Main article: Powers (Action)

Aberrant Spasm

Trigger Action (Defense)

Use this when attacked. Bump into an opponent within reach; that opponent risks being hit by the attack that triggered Aberrant Spasm. Make a Melee attack roll; the attack has its normal effect against that opponent, based on your attack roll. You can still get hit by the triggering attack.

Touch of Chaos

Stance (Damage Boost)

You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2.

Touch of Chaos does a random type of damage each time it is used, roll 1d6 and read on the following table:

  1. Sonic damage.
  2. Electricity damage.
  3. Impact damage.
  4. Fire damage.
  5. Acid damage.
  6. Cold damage.

This attack can cause shock in the target. If any damage is inflicted, the target loses one shot from its current shot for the round.

Drink Like the Devil

Trigger Action (Focus)

You are a master of the ancient and esoteric art of speed-drinking. You can drink alcohol at a prodigious rate, and have an uncanny ability to snatch drinks from others nearby.

Use this as a reaction to the presence of alcohol within reach; this can be either a drink you are carrying yourself, someone else is carrying, or incidental liquor like an open beer barrel or a bottle used as a projectile. You immediately take one hit from drunkenness, but become focused.

Drunken Fist

Basic Action

Strike an opponent, adding the number of hits you have taken to the attack roll, to a maximum of +3.

Wily Stupor

Stance

Add the number of hits you have taken to your Dodge for the round. Your dodge will increase as you take additional damage, to a maximum of +3. Does not stack with other Dodge bonuses.