Move Dark (Action Powers)
Templates for Action |
- Main article: Powers (Action)
Dark Step
Trigger Action
You step into shadow and teleport a short distance - no more than your Mind in meters. If done in response to an attack, this adds a +5 bonus to your Dodge for the shot, but you only teleport at the end of the shot; all attacks in the current shot can still target you in the spot you started out at. You can also trigger a Dark Step on one of your own actions, teleporting either before or after a basic action, but in this case there is no Dodge bonus.
Shadow Ambush
Limit Break
You transport yourself, your allies, a target and the target's allies into a shadowy reflection of the physical world. This cannot be more creatures than your Mind; if more creatures than that would be affected, the power fails. You and your allies must be hidden from the target and his allies to use this power, and your presence is revealed when you use this power. You make a Ride roll to see how large you can make the effect.
The place you appear at is the same as the physical world in all respects, except that only creatures affected by this power are there. Any damage done to objects or structures in the area do not translate to the real world.
The power lasts for one scene, until you choose to end it (a Basic Action), or until any creature moves further away from where you activated the effect than a number of meters equal to the result of the Ride roll made when you activated the power. When the power ends, all targets return to the normal world and you and your allies become hidden.
Shadow Walk
Basic Action or Limit Break
You can disappear into a shadow or patch of darkness, only to appear moments later in a similar location. You teleport to another shadow or place of darkness whose location you know of. Both shadows must be large enough that you can stand in them. The difficulty is the square root of the distance in meters. If performed as a limit break, the distance is the same, but in kilometers.
You are expected to use other powers to locate suitable spots of darkness. If the area you intended to step into is lit, the power fails and you do not move.