Tuov (Greyhawk Action)
Greyhawk Action! |
Proud plains runners and empire builders, Tuov are the dominant human race in Hepmonaland.
Attributes and Schticks
Body: 5-10
Mind: 5-10
Reflexes: 5-10
Move: 5
Endurance Hunter
Inherent or Limit Break
You have trained your endurance to its full potential. Substitute your Maneuver for your Body when using Endurance, Hold Breath and other stamina-related stunts. These uses of Endurance Hunter are all Inherent abilities.
You can use this as a Limit break when pursuing or being pursued to drive your prey past their endurance. Make an opposed Maneuver check. On a success the target suffers one Hit from fatigue. On an outcome matching the target's Move, it suffers 2 Hits.
Great Hunter
Trigger Action (Combo)
You can move your Move meters Before each Basic Action you take. This allows you to move-move-act or move-act-move.
You cannot use Great Hunter if the basic Action is one that in itself allows additional movement or when attacking with a Static weapon.
Hybrid Race
Inherent
Select one Race other than human. You are a hybrid of human and the selected race. The GM might not allow hybrids with all races, check before making your selection. Someone with this feat is often called a half-X, where the X stands for the selected race.
- You look like a hybrid between a human and your selected race and might be mistaken for either.
- You can purchase the racial schticks of the selected race.
- Note which attribute has the highest racial maximum for the selected race; you get to pick one if there is a tie. Your racial maximum for this attribute becomes 11.
Throwback
Inherent
Select one Race Schtick; you learn this schtick. You do not become a halfbreed or otherwise have your looks or physical form changed except as required for the schtick to work.
You cannot take this schtick go learn a schtick you already know a second time, nor can you pick Throwback multiple times.
Description
Sub-Saharan Aftican, notably Ethiopeans. Tall and dark of skin, Tuov are superlative hunters on the plains of their native Hepmonaland.
Appearance
Tuov are tall and tend towards light frames. Their coloration ranges from bluish black to dark chestnut, with black hair that is compact and often curly. They have long legs and pronounced buttocks, making them superlative runners.
Role
Tuov embody the archetype of both the noble savage, the tenacious but suffering oppressed, and the sinister native. Tribal Tuov are proud, independent people able to deal with outsiders as respected equals. Civilized Tuov, on the other hand often form sinister kingdoms or theocracies, oppressing and enslaving their neighbours. Enslaved Tuov are resolute and determined to first survive and then win their freedom.
Politics
Tuov societies are often chaotic and thus temporary. Hepmonaland is full of the ruins of Tuov cities. New kingdoms are funded by charismatic individuals, who can persuade others to join their great mission and quickly form complex and unique societies, but these rarely last more than a few generations.
Integration
Tuov look startlingly different to humans unfamiliar with them, but once the initial reaction is overcome, they get along with most other people. The relationship problems they do have are often grounded in the Touv being a slave and having to be emancipated to have a functioning relation.
Family
In tribal Tuov societies, monogamy is the norm. Among civilized Tuov, the practice and traditions of slavery creates unequal and unstable relationships where those in power can practice monogamy. In such relationships, the party of less power is often often oppressed, even if they are technically free.
Vices
Tuov love boasting and competing, and this passion can go overboard. Team sports can degenerate into brawls, and personal competition, such as courtship, can turn ugly and violent.
Power Use
Tribal Tuov practice divine magic, often working together with fey and spirits. Civilized Tuov practice organized religion, including dark religion such as demon worship. Noble families often have sorcerous bloodlines, and use these powers to show their right to rule. Wizards exist both among tribal and civilized Tuov, but tend to live apart from society, as hermits or monks.
Pantheon
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