Elves (Action)

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Heroic Action Role-Play
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Heroic Action Role-Play

Attributes and Schticks

Body: 4-10
Mind: 4-10
Reflexes: 4-10

Appearance

Elves are shorter and slighter than men, usually about 150 cm (5') tall. They resemble human adolescents, and facial or body hair is quite unusual. Head hair is fine, and often plentiful. All elves are considered good-looking, but seem fragile and otherworldly by human standards. Some elves have strange physical features, such as extremely long hair, horns, vestigial fur, fangs, webbed hands and feet, claws or unusual colors. Such peculiarities are often associated with particular bloodlines or clans.

Elven Tribes

Elves are by nature magical, and form strong ties with the different Forms of magic. Groups of elves all with the same Mystic Form join together and become tribes. These tribes are based on both magical and blood ties in ways not fully understood by the elves themselves. Elves growing up putside elvish communities sometimes develop unique Forms, baffling even other elves.

These are the most important elvish tribes, and the forms they are associated with.

Tribe Form Habitat
High Elves Light Elven Cities
Wood Elves Plant Forest
Wild Elves Animal Forest
Drow Darkness Caverns
Sea Elves Water Aquatic
Ice Elves Ice Glaciers, Mountaintops
Fae Illusion Forests
Jinn Air Clouds
Jann Fire Desert

Personality

Elves are quite leisurely, and don't really enjoy hard work or physical labor. They cherish arts and fine crafts, but tend to regard them as diversions. A typical elf knows a little of many professions, being a master of none and changing profession as whims or markets dictate. Most have at least some experience as traders, artists, entertainers or performers. Sometimes, an elf becomes obsessed with a particular occupation or task, seeking absolute excellence in it to the exclusion of all else, but this is seen as quite unhealthy by other elves.

Politics

Elven kingdoms are collections of individuals living together, often led by a charismatic individual with a cult of personality as the guiding force of the realm. There is no real sense of civic duty. Shared ideals and the initiative of charismatic individuals can get things done, but outsiders usually see nothing in the way of government.

Integration

Elves are physically similar to humans, can live in the same houses, enjoy the same food and the same diversions. They rarely have their own section of human cities, and tend to move about quite a bit over the course of their lives. Most seek not to identify to closely with any group or location, preferring to keep options open. They are usually welcome in human lands, but not as trusted as a well-known human, dwarf or even ork. It is said that an elf becomes your friend in the evening and forgets you when the morning comes.

Family

With long lifespans and few children, elves spend just a tiny part of their lives as parents. Most take to this unusual situation with sensual devotion, doting on the expectant mother and the young child. Most elves grow up pampered, which makes them independent but somewhat emotionally vulnerable. Elves from elven communities usually take to the children of other races, but after a while the novelty passes.

Vices

Elven self-confidence and demand for liberty easily gets bruised. Having had things go their way, elves can get sullen and rash when faced with opposition, unable to see the other side of an issue or have enough wherewithal to pursue a matter to the finish. They can also be vain and proud. Tough rarely evil, they can be antisocial to a catastrophic degree.