Dodge Schticks (Action)
Heroic Action Role-Play |
Several of these sticks cover abilities quite unrelated to the Dodge skill. This is because a hero is always assumed to raise Dodge to the highest allowed value, and these schticks relate to the character's overall level. In other word, some Dodge sticks could just as well be based on a character's highest skill rating, placing them in Dodge is just a little more elegant.
Armor Proficiency
Inherent
Select one particular kind of armor. You ignore the reflex penalty when wearing this kind of armor. You can take this schtick twice to ignore the reflex penalty of all armor.
Bodyguard
Trigger Action (Defense)
You are a trained bodyguard, and can instinctively react to threats to other people. When somebody close to you is attacked, you can grab them and take cover in such a way that they benefit from your immense experience. This lets them use your Dodge +3 for defense for the current shot. You can use this even in situations where you are not aware of the attack; your instincts and training lets you protect others even when you are surprised.
Bulletproof Nudity
Stance
Nudity can distract an opponents at critical moments. If nothing else, it makes the audience root for you. You must be more naked than the local cultural norm allows to use this, and not encumbered by excessive gear or armor. You can strip down as a part of activating the stance. Add +2 to your Dodge. This stance ends at the end of the round and cannot be reactivated in the same fight; Bulletproof Nudity only lasts a little while. Several different Dodge bonuses do not stack.
Bullheaded
Inherent
You are sure of yourself and not easily impressed by intimidation or social pressure. You can use your Dodge as a defense where you'd normally use Impress.
Cold Fish
Inherent
You are not easily swayed by charm and whiles. You can use your You can use your Dodge as a defense where you'd normally use Charm.
Crazy
Limit Break
A crazy creature has motivations that can rapidly and unexpectedly change. While being affected normally by social interactions and mental effects, as a limit break the creature can completely change its motivations and negate all such effects it is currently under. A creature can use this schtick even if such effects would normally prevent her from doing so. This cannot negate a Curse, but can cancel out the effect of a social or mental curse for a scene.
Danger Sense
Trigger Action (Defense)
You have an instinctive danger sense. When attacked you can use this to get a Dodge bonus of +3 this shot. You can use this even when you could not ordinarily use a trigger action, such as when you are surprised or have zero shots left.
Fox's Retreat
Trigger Action (Defense)
When Attacked, add +5 to your Dodge for the current shot.
Hold the Line
Trigger Action (Focus)
When an ally adjacent to you takes a Hit, you can focus.
Kiss the Ground
Trigger Action (Defense)
When attacked you can move your normal Move in any direction after the attack is resolved. You also get a Dodge bonus of +3 this shot.
Untouchable
Trigger Action (Defense)
You never dodge except when it counts, ignoring misses and sidestepping would-be hits.
You can do this after an attack has been rolled for, but before it actually hits; it gives you a +3 bonus to Dodge against the triggering attack and for the remainder of the current shot.