Alternate Skill Bonuses (Apath)
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| Unofficial rules compendium | |
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| Skill | Normal Key Ability or Subskill | Alternate Key Ability |
| Acrobatics | Dex | Str |
| Appraise | Int | Wis |
| Bluff | Cha | Wis |
| Climb | Str | Dex |
| Craft | Int | Dex |
| Blacksmith | Str | |
| Fermenting, painting | Wis | |
| Diplomacy | Cha | Wis |
| Disable Device | Dex | Int |
| Disguise | Cha | Wis |
| Escape Artist | Dex | Str |
| Fly | Dex | Str |
| Handle Animal | Cha | Wis |
| Heal | Wis | Int |
| Intimidate | Cha | Str |
| Knowledge | Int | Wis |
| Linguistics | Int | Wis |
| Perception | Wis | Int |
| Perform | Cha | Wis |
| Comedy, dance, string | Dex | |
| Percussion, oratory, wind, sing | Str | |
| Profession | Wis | Int |
| Courtesan, gambler, innkeeper | Cha | |
| Farmer, miner, soldier, woodcutter | Str | |
| Ride | Dex | Cha |
| Sense Motive | Wis | Int |
| Sleight of Hand | Dex | Cha |
| Spellcraft | Int | Wis |
| Stealth | Dex | Str |
| Survival | Wis | Str |
| Swim | Str | Wis |
| Use Magic Device | Cha | Int |
- You can never add the same ability score to a particular skill twice. This limits the possibilities for feats like Intimidating Prowess
- A skill that has a primary key attribute that is Strength or Dexterity suffers from armor check penalties, even if used with another attribute as an alternate key ability.
- Skills with several subskills (Craft, Knowledge, Perform and Profession) have certain subskills with different alternate key abilities. If a specific subskill has a different alternate key ability, you cannot use it with the common alternate key ability.