Ranger Knight (5A)
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This is a Ranger conclave for 5A.
Some rangers join fighting orders, often in the company of paladin's of the Oath of the Ancients. Scouring the wilderness of enemies, such ranger-knights summon mighty steeds to serve them in battle.
Source: Original.
Subclass Features
Knightly Spells
Starting at 3rd level, you learn an additional spell when you reach certain levels as a ranger, as shown in the Knightly Spells table. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.
Ranger Level | Spells |
1 | Compelled Duel |
3 | Find Steed |
5 | Spirit Shroud |
7 | Find Greater Steed |
9 | Dispel Evil and good |
Born to the Saddle
Starting at 3rd level, your mastery as a rider becomes apparent. You have advantage on saving throws made to avoid falling off your mount. If you fall off your mount and descend no more than 10 feet, you can land on your feet if you’re not incapacitated.
Finally, mounting or dismounting a creature costs you only 5 feet of movement, rather than half your speed.
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At 3rd level,
Bonded Mount
At 7th level your mount ignores nonmagical difficult ground. As you advance in level, your mount shares certain of your rangers class features: Land's Stride, Nature's Veil, Vanish, and Feral Senses.
Mount of the Mist
At 11th level, you can cast Misty Step. If you are mounted, the spell can teleport your mount and anything it is carrying. You can use this ability a number of times equal to your Proficiency Bonus, regaining all uses at the end of a long rest.
Forest Warden
At 15th level, you can cast Transport Via Plants by expending a use of your Mount of the Mist ability. If you are mounted, the spell can teleport your mount and anything it is carrying.