Satyr (Greyhawk 4E)
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Satyrs are fey with the lower bodies of goats and humanoid upper bodies. They are wild and playful.
Average Height: 4'8"-6'
Average Weight: 120-180 lb.
Ability Scores: +2 Dex, +2 Cha
Size: Medium
Speed: 6
Vision: low-light vision
Languages: Elven, Common
Skill Bonuses: +2 Bluff, +2 Nature
Fey Origin: Your are considered a fey creature for the purpose of effects that relate to creature origin.
Satyr weapon training: You are proficient with the shortbow. You can use any feat or power that can be used with the sling with the shortbow.
Nimble Hooves: You have the nimble hooves racial power.
Play a satyr if you want to:
- Play a carefree, fun-loving and lustful sort.
- Be agile and able to move around anywhere
- Play a race that favors the rogue, bard and sorcerer classes.
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Your clever hooves lets you make surprisingly agile moves. | ||
Encounter | ||
Minor Action Personal | ||
You shift 3 squares |
Physical Qualities
Satyrs are humanoid with the lower body of a goat and the upper body of a human. The exact details of their appearance varies widely from individual to individual.
Their heads bear ram's or goat's horns. These are highly variable in size, but usually smaller in females and larger in males. Ears are slightly pointed and not elongated, tough a few have animal ears. The humanoid torso is very humainlike, satyrs can easily disguise themselves as humans if they cover their legs and horns.
Males tend towards bigger horns and often sport curly sideburns or a goatee. Their body hair sometimes makes the transition from man-torso to goat-abdomen blurred. Females tend to hide their smaller horns in their profuse head hair.
Satyrs wear jewelry if they have it, garlands of flowers otherwise, but not much in the way of clothes; possible exceptions are a vest, jacket, tie, or cravat. Females sometimes wear long skirts that conceal their legs, and both genders can don robes and hoods as a disguise. Satyrs don't wear shoes, and any magical shoes the put on transform into leggings.
Satyrs have lifespans comparable to humans.
Playing a Satyr
Satyrs are hedonistic and wild, living for the moment and in the main refusing social restrictions and barriers. They enjoy wine, dancing, music, and lovemaking above all else. Female satyrs are sometimes called meneads, and prefer to provoke others into fighting rather than to fight themselves. Satyr heroes are rare, and tend to break with the norm, be more serious and involved. While they can see far-reaching goals, they still have trouble planning for tomorrow, and their companions often have to remind them of the urgency of their task. But in motion, they work with great vigor.
Satyr names tend to be silly, pompous, or vulgar and are often full of innuendo.
Satyr Characteristics: Wild, hedonistic, undisciplined, fun-loving, lustful.
Male Names: Chips, Hornblower, Jack, Johnny, Nutty, Piper, Sandergast, Strongspear, Willy.
Female Names: Daffy, Dandodelly, Deepwell, Kick-hoof, Pelly, Pip, Screamer, Spring.
Feats
Mountain Goat [Satyr]
Prerequisite: Satyr, Con 13
Benefit: You gain Earthwalk and do not pay extra movement points for moving up a slope or stair.
Satyr Ram [Satyr]
Prerequisite: Satyr, Str 13
Benefit: You gain the satyr ram feat power.
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You have powerful horns and can use them to butt. | ||
Encounter ✦ Weapon | ||
Standard Action Melee | ||
Attack: Strength + 3 vs. AC. Increase bonus to Strenghth +5 vs. AC at level 11 and Strenghth +7 vs. AC at level 21. Hit: 1d8 + Strength modifier damage, and target is knocked prone. |
Paragon Path
Satyrs have access to the racial Satyr Piper paragon path.