Satyr (Greyhawk 4E)
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Satyrs are fey with the lower bodies of goats and humanoid upper bodies. They are wild and playful.
Average Height: 4'8"-6'
Average Weight: 120-180 lb.
Ability Scores: +2 Dex, +2 Cha
Size: Medium
Speed: 6
Vision: low-light vision
Languages: Elven, Common
Skill Bonuses: +2 Bluff, +2 Nature
Fey Origin: Your are considered a fey creature for the purpose of effects that relate to creature origin.
Satyr weapon training: You are proficient with the shortbow. You can use any feat or power that can be used with the sling with the shortbow.
Nimble Hooves: You have the nimble hooves racial power.
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Your clever hooves lets you make surprisingly agile moves. | ||
Encounter | ||
Minor Action Personal | ||
You shift 3 squares |
Physical Qualities
Satyrs are humanoid with the lower body of a goat and the upper body of a human.
Their heads bear ram's or goat's horns. These are usually smaller in females and larger in males, but highly variable in size. Males sport beards and plentiful body hair, often curly. The transition from man-torso to goat-abdomen is sometimes blurred by body hair. Ears are slightly pointed and not elongated. The humanoid torso is more like that of a human than an eladrin. Satyrs can disguise themselves as humans if they cover their legs and horns.
Satyrs wear garlands of flowers and jewelry if they have it, but not much in the way of clothes; possible exceptions are a vest, jacket, tie, or cravat. Females sometimes wear long skirts that conceal their legs, and both genders sometimes don robes with tall hoods as a disguise.
Satyrs have lifespans comparable to humans.
Playing a Satyr
Satyrs are hedonistic and wild, living for the moment and in the main refusing social restrictions and barriers. They enjoy wine, dancing, music, and lovemaking above all else. Satyr heroes are rare, and tend to break with the norm, be more serious and involved. While they can see far-reaching goals, they still have trouble planning for tomorrow, and their companions often have to remind them of the urgency of their task. But in motion, they work with great vigor.
Female satyrs are sometimes called meneads, and prefer to provoke others into fighting rather than to fight themselves.
Satyr names tend to be silly, pompous, or vulgar and are often full of innuendo.
Satyr Characteristics: Wild, hedonistic, undisciplined, fun-loving, lustful.
Male Names: Chips, Hornblower, Jack, Johnny, Nutty, Piper, Sandergast, Strongspear, Willy.
Female Names: Daffy, Dandodelly, Deepwell, Kick-hoof, Pelly, Pip, Screamer, Spring.
Feats
Mountain Goat [Satyr]
Prerequisite: Satyr, Con 13
Benefit: You gain Earthwalk and do not pay extra movement points for moving up a slope or stair.
Satyr Ram[Satyr]
Prerequisite: Satyr, Str 13
Benefit: You gain the Satyr Ram feat power.
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You have powerful horns and can use them to butt. | ||
Encounter ✦ Weapon | ||
Standard Action Melee | ||
Attack: Strength + 3 vs. AC. Increase bonus to Strenghth +5 vs. AC at level 11 and Strenghth +7 vs. AC at level 21. Hit: 1d8 + Strength modifier damage, and target is knocked prone. |
Paragon Path
Satyrs have access to the racial Satyr Piper paragon path.