Move Water (Action Powers)
Templates for Action |
- Main article: Powers (Action)
Hydrodynamics
Stance
Select a water vehicle or swimming you touch; its Move is increased by +2 when in water. You need not continue to touch it to maintain the stance.
Floating Reservoir
Limit Break
You can collect and move a reservoir of water drawn from the surroundings. The collection of water is normally instant, but dries out the environment and might deplete the water table. In arid locales, you only get a fraction of the water you'd normally collect. The largest reservoir possible is a sphere with a diameter equal to your Mind, but you can choose to make it smaller and take any shape as long as no two points of it are more than your Mind meters apart.
The Floating Reservoir has a Body equal to your Ride plus your Mind, a Move of 1 and carries things like a creature of this strength. If you ride in the reservoir it works like a vehicle or it can follow a simple navigational directions. You can dispel it as a Limit Break and it falls apart if you create a new one. It will slowly evaporate over time if not replenished.
Underwater, this power can be used to create a similar large bubble of self-replenishing air.
Wave Mastery
Basic Action
You can control the movement of waves and currents in water. Such effects are very massive, but slow. They have a Strength equal to your skill, but any stunts are based on a skill value equal to your Chi (the reverse of the normal role of skill and attribute). This lets you do feats of remarkable power but little precision, such as lifting a ship from the sea floor.
Movement induced by this power is slow; you might have to use it many times in succession to move any significant distance.