Imbue Order (Action Powers)
Templates for Action |
- Main article: Powers (Action)
Beak of the Crane
Basic Action
With a successful Melee attack you may place an opponent in a hold that prevents him from moving away from you or attack anyone but you. The hold breaks if you lose shots as a result of a stunt or attack.
If your target is force moved, you have the option to move along and maintain your grip or let go.
Crane Stance
Stance
You may substitute your Mind for your Body when calculating the damage of Melee attacks.
Roar of the Lion
Trigger Action (Combo)
You manifest your power in a stunning and terrifying yell, shocking your foe and breaking his nerve. Use this ability just before making a Melee attack. You can immediately perform an extra Basic Action using your Impress.
Talon of the Crane
Limit Break
With a successful Melee attack you may place an opponent in a hold that renders him unable to act. The only action he may make while held is a Body check against your Melee; if he succeed, he breaks free from the hold. If you take any action, he also breaks free of the hold. If you voluntarily release your victim in order to attack him, his Dodge against that first attack is equal to his Reflexes.
Thunder Fist
Stance (Damage Boost)
You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2.
Thunder Fist does Sonic damage.