Imbue Illusion (Action Powers)
Templates for Action |
- Main article: Powers (Action)
King Monkey
Limit Break
Do a series of confusing and distracting moves, taunts, shrieks and poses. This gives you a +3 bonus on your Melee and Charm until you are next hit by an attack or the fight ends. You cannot benefit from several uses of King Monkey simultaneously.
Monkey's Dance
Trigger Action (Focus)
The very name of this maneuver is a taunt against the more formal styles, with their precise stances. It's pronunciation varies somewhere between the proper name and Monkey Stance.
Just after a Basic Action you attempted fails, spend a shot displaying anger, frustration, disappointment, pain or just generally making a fool of yourself. You become focused by doing this.
Monkey Roll
Trigger Action (Result)
After you have been damaged by an attack, you can use Monkey Roll to roll with the punch to reduce the damage. Make a move in the general direction of the attack (the attacker can control the direction if he is aware of your ability). Add your Reflexes to yourBody and Toughness against this attack.
If the attack is a throw or causes knockdown, you do not involuntarily move or lose any shots as a result.
Monkey Toss
Basic Action
Grab an opponent and roll along the ground with him, finally tossing him away.
This is a Melee attack that damage equal to your Body. If you do any damage at all, you can make a normal Move, and take your opponent along for the ride. You then let go and throw him a number of meters equal to the Wound Points inflicted in a direction of your choice. If the if the target is thrown, he also loses a shot regaining his balance.
You can only move along the ground if you haven't moved earlier in the round.
Phantom Weapon
Inherent
You can make Normal Melee Attacks that do normal weapon damage, but of an unusual type. Used unarmed, this does Body +4. Phantom Weapon does Psychic soaked by Mind. Objects are immune.
Vengeance of the Monkey
Trigger Action (Result)
When you are attacked but missed by an opponent in hand-to-hand combat you may make a Martial Arts attack check. If successful, the opponent is thrown, loses a shot, and takes Wound Points equal to the outcome.