Dodge Earth (Action Powers)
Templates for Action |
- Main article: Dodge (Action Powers)
Blunt Resistance
Basic Action
Add your Mind to your soak attribute against Blunt damage for the rest of the scene. You are normally assumed to do this at the beginning of each scene, but sometimes you may want to not do it to be more inconspicuous.
Earth Armor
Basic Action or Limit Break
You coat a willing target (which can be you) in protective rock. He gains 8 points of armor, increasing Toughness, but suffers a Reflex penalty of -2. If you use this as a Basic Action, it lasts until the end of the scene, if you use it as a Limit Break it lasts for the rest of the day.
Earth Skin
Stance
You grow a thick, stony skin and gain armor, increasing your Toughness. Decide how much armor you want in multiples of 2 up to 10 points. Each point of armor gained in this fashion reduces your Reflexes by 1. You can activate this stance each round after rolling initiative, limiting your loss of shots to the cost of this stance, paid each round.
Focus of the Soil
Trigger Action (Focus)
You can focus when in contact with rich and fertile soil.
Rock Focus
Trigger Action (Focus)
You can focus when in contact with a natural rock formation.
Sword in Stone
Trigger Action
When an opponent hits you with a Melee attack, you can make their weapon or limb get stuck in you. Make an opposed [Melee (Action)|Melee]] check. On a success, the attacker must either lose three shots or is disarmed, their weapon stuck to you. On an outcome matching the attacker's Body, both effects happen. An unarmed attacker cannot chose to be disarmed and can only lose shots.