Imbue Air (Action Powers)
Templates for Action |
- Main article: Powers (Action)
Flying Strike
Basic Action
Make a jumping charge at an enemy, your Move meters extra in a reasonably straight line, and make a melee attack with +3 damage.
Laughing Zephyr
Make a Melee attack: if successful you grab a weapon from the hands of an opponent. Until end of Sequence all attacks made by you with this weapon against this opponent gain a +3 Action Value bonus.
Lightning Touch
Stance (Damage Boost)
You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2.
Lightning Touch does energy/electricity damage.
Shockwave
Limit Break
Make a strike that causes a shockwave that strikes nearby opponents. You attack all enemies in a globe with a diameter equal to your Mind in meters with you at the center, doing Body +0 Concussions damage, soaked by Reflexes.
Static Shock
Basic Action
Make a Melee attack with Body +4 Electric damage against all adjacent enemies. You cannot continue moving after you begin such an attack.
Wind Sword
You create one or more melee weapons in your hand(s). These function exactly as normal weapons of the type you choose to create, but are constructs made of ephemeral materials and not of any particular material a creature might be vulnerable or resistant to. They disappear at the end of any round when it is not in your hand. You must be familiar with a weapon to create it this way.
This power can create swords and daggers.