Blast Force (Action Powers): Difference between revisions

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Telekinetic Hand
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Force Ram
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Electric Burst does [[Damage Types (Action)#Impact| Impact]] damage. Its target-seeking and ignores [[Cover (Action)|Cover]].
Electric Burst does [[Damage Types (Action)#Impact| Impact]] damage. Its target-seeking and ignores [[Cover (Action)|Cover]].
=== Force Ram ===
Basic Action
A ranged attack that hits badly but does a great deal of damage when it hits. Use your [[Rellexes (Action)|Reflexes]] as the attack skill, damage is your [[Shoot (Action)]] + [[Body (Action)|Body]] + [[Mind (Action)|Mind]].


=== Telekinetic Hand ===
=== Telekinetic Hand ===

Revision as of 12:36, 15 March 2012

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Main article: Powers (Action)

Force Blast

Limit Break

You can blast everyone in a globe with a diameter equal to your Mind in meters. Damage is Mind +2, or more if you are using an Implement. Make a separate attack roll against each target, including friends and bystanders.

Force Blast does Impact damage. Its target-seeking and ignores Cover.

Force Bolt

Inherent

You can make a Ranged Attack - either the basic stunt or using some other stunt, schtick, or power. Damage is Mind +2, or more if you are using an Implement to improve damage.

Force bolt does Impact damage. Its target-seeking and ignores Cover.

Force Burst

Limit Break

You can blast all enemies in a globe with a diameter equal to your Mind; you must be somewhere in this area. Your control of this attack is so precise that you can avoid any friends in the area. Damage is Mind +2, or more if you are using an Implement to improve damage. Make a separate attack roll against each target.

Electric Burst does Impact damage. Its target-seeking and ignores Cover.

Force Ram

Basic Action

A ranged attack that hits badly but does a great deal of damage when it hits. Use your Reflexes as the attack skill, damage is your Shoot (Action) + Body + Mind.

Telekinetic Hand

Stance

You can manipulate objects at range with the same efficiency as one of your normal hands would, but with normal Range and Concealment penalties.