Difference between revisions of "Duelist (5A)"
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When you have challenged a creature using Combat Banter, you do not trigger attacks of opportunity when moving closer to that creature. | When you have challenged a creature using Combat Banter, you do not trigger attacks of opportunity when moving closer to that creature. | ||
− | Also, | + | Also, when you hit a creature affected by your Combat Banter, the challenge's duration is extended until the end of your next turn. |
=== Challenging Presence === | === Challenging Presence === |
Revision as of 20:17, 4 July 2024
Starfox's 5th Edition Fan Page |
This is a Fencer subclass for 5A.
All fencers are good at single combat, but the duelist takes this to extremes.
Combat Banter
When you choose this archetype at 3rd level, you learn the Intimidation skill. If you already know this skill, pick any other skill to learn instead.
As a bonus action you can challenge a single creature within 30 feet you share a language with. Until the end of your next turn, that creature suffers disadvantage on any attack roll that doesn't target you. The challenged creature does not trigger attacks of opportunity when moving closer to you.
Light Touch
At 7th level you have perfected the art of posture. You cannot be involuntarily disarmed or knocked prone unless you are incapacitated. When you have challenged a creature using Combat Banter, you do not trigger attacks of opportunity when moving closer to that creature.
Also, when you hit a creature affected by your Combat Banter, the challenge's duration is extended until the end of your next turn.
Challenging Presence
At 11th level you have mastered the art of posturing. You can use Combat Banter at a range of 60 feet and against any creature with an Intelligence of 2 or more, regardless of language. You gain advantage when you use Parry to defend or counterattack against against a creature affected by your Combat Banter.
Confidence
At 15th level you gain proficiency with Wisdom and Charisma saving throws.