Difference between revisions of "Fire Powers (FiD)"
Jump to navigation
Jump to search
Line 34: | Line 34: | ||
|align="left" valign="top" | '''Hunt''' | |align="left" valign="top" | '''Hunt''' | ||
|valign="top"| '''Track''' <br> You can track a worm creature. You can hide in smoke or fire. | |valign="top"| '''Track''' <br> You can track a worm creature. You can hide in smoke or fire. | ||
− | |valign="top"| '''Fine Ranged Attack''' <br> You can use | + | |valign="top"| '''Fine Ranged Attack''' <br> You can use fire to attack at range, similar in effect to a fine and potent rifle. |
− | |valign="top"| '''Area attack''' <br> You can use | + | |valign="top"| '''Area attack''' <br> You can use fire to attack similar to a fine and potent grenade. This allows you to fight many creatures in the same area very effectively, but there is a risk of collateral damage. |
|valign="top"| '''Barrage''' <br> You call down the equivalent of a fine potent artillery barrage, attacking everything and everyone in a wide area. Depending on your power, this can raze buildings and create rubble. Usually enough to provide cover for any escape. | |valign="top"| '''Barrage''' <br> You call down the equivalent of a fine potent artillery barrage, attacking everything and everyone in a wide area. Depending on your power, this can raze buildings and create rubble. Usually enough to provide cover for any escape. | ||
|- | |- | ||
|align="left" valign="top" | '''Prowl''' | |align="left" valign="top" | '''Prowl''' | ||
− | |valign="top"| '''Reconnaissance''' <br> You can hide in | + | |valign="top"| '''Reconnaissance''' <br> You can hide in smoke and ash without discomfort. You gain advantage when sneaking on fire creatures. |
− | |valign="top"| '''Maneuver''' <br> You can move on and through | + | |valign="top"| '''Maneuver''' <br> You can move on and through areas of fire, smoke, and ash and do rocket-assisted jumps |
|valign="top"| '''Travel''' <br> You can bring allies along when you use Reconnaissance and Maneuver. | |valign="top"| '''Travel''' <br> You can bring allies along when you use Reconnaissance and Maneuver. | ||
− | |valign="top"| '''Transport''' <br> You and allies can teleport from one | + | |valign="top"| '''Transport''' <br> You and allies can teleport from one large fire to another. This is regional travel, you stay within the same city or region, but it is generally sufficient to enter or escape just about any situation or location. |
|- | |- | ||
|align="left" valign="top" | '''Skirmish''' | |align="left" valign="top" | '''Skirmish''' | ||
− | |valign="top"| '''Skirmish Attack''' <br> You can use | + | |valign="top"| '''Skirmish Attack''' <br> You can use fire as a close-range attack, similar in effect to a melee weapon or pistol. |
|valign="top"| '''Fine Skirmish Attack''' <br> Same as Skirmish Attack, except the weapon is fine and potent. | |valign="top"| '''Fine Skirmish Attack''' <br> Same as Skirmish Attack, except the weapon is fine and potent. | ||
− | |valign="top"| '''Obstruction''' <br> Your | + | |valign="top"| '''Obstruction''' <br> Your fires can distractions and obstructions that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon. |
− | |valign="top"| '''Flurry''' <br> Your | + | |valign="top"| '''Flurry''' <br> Your fire strikes out in all directions, attacking all enemies in a wide area. |
|- | |- | ||
|align="left" valign="top" | '''Study''' | |align="left" valign="top" | '''Study''' | ||
− | |valign="top"| '''Analyze''' <br> You can identify objects and creatures | + | |valign="top"| '''Analyze''' <br> You can identify objects and creatures of fire and see the use of the abilities of the fire power. |
|valign="top"| '''Research''' <br> You know the powers and abilities of something you analyze. | |valign="top"| '''Research''' <br> You know the powers and abilities of something you analyze. | ||
|valign="top"| '''Hindsight''' <br> You can read the past events of something you analyze. This includes previous owners and how the object has been moved around as well as significant scenes. | |valign="top"| '''Hindsight''' <br> You can read the past events of something you analyze. This includes previous owners and how the object has been moved around as well as significant scenes. | ||
Line 57: | Line 57: | ||
|- | |- | ||
|align="left" valign="top" | '''Survey''' | |align="left" valign="top" | '''Survey''' | ||
− | |valign="top"| '''Detect''' <br> You can sense | + | |valign="top"| '''Detect''' <br> You can sense fire and fire creatures at a distance and understand their general nature. This works even when you can't see the target, but both range and information suffers. |
− | |valign="top"| '''Sensor''' <br> Choose | + | |valign="top"| '''Sensor''' <br> Choose fire that you have detected; you can perceive as if you were at that spot. You cannot use your Survey action for anything else when doing so. |
− | |valign="top"| '''Scry''' <br> Choose a location or creature. You gain a sensor at the nearest | + | |valign="top"| '''Scry''' <br> Choose a location or creature. You gain a sensor at the nearest fire, which is often close enough to perceive the target. |
− | |valign="top"| '''Omnipresence''' <br> You perceive from all | + | |valign="top"| '''Omnipresence''' <br> You perceive from all fires at once over a wide area. As long as you concentrate you retain this perception and can report what you see to others. |
|- | |- | ||
|align="left" valign="top" | '''Sway''' | |align="left" valign="top" | '''Sway''' | ||
− | |valign="top"| '''Communicate''' <br> You can communicate with creatures | + | |valign="top"| '''Communicate''' <br> You can communicate with fire creatures even if normally couldn't, allowing you to use the sway action normally on them. |
− | |valign="top"| '''Translate''' <br> You and allies can communicate with creatures | + | |valign="top"| '''Translate''' <br> You and allies can communicate with fire creatures. You can make folk more energetic, fiery, and industrious |
− | |valign="top"| '''Mesmerize''' <br> You can post suggestions in the mind of a creature | + | |valign="top"| '''Mesmerize''' <br> You can post suggestions in the mind of a fire creature, which will be triggered under conditions you specify. Common suggestions are to steal something, attack someone, or ignore some event. This is a subtle power, but easier to spot once triggered. |
− | |valign="top"| '''Inculcate''' <br> You change the personality and motivations of creatures | + | |valign="top"| '''Inculcate''' <br> You change the personality and motivations of fire creatures. This power is permanent, but blatant. The target remember their past, but regard it as unimportant compared to their new motivations. |
|- | |- | ||
|align="left" valign="top" | '''Tinker''' | |align="left" valign="top" | '''Tinker''' | ||
− | |valign="top"| '''Handle''' <br> You can handle | + | |valign="top"| '''Handle''' <br> You can handle fire as if you had the appropriate tools and protective devices. You can create fire out of nothing. |
− | |valign="top"| '''Shape''' <br> You can shape | + | |valign="top"| '''Shape''' <br> You can shape fire as if it were of clay, and the fire will retain their new shape for some time even. You can solder and weld. |
− | |valign="top"| '''Create''' <br> You can | + | |valign="top"| '''Create''' <br> You can transform an object from one material to another as long as this can be done by heat treatment. This works particularly well on metals. |
|valign="top"| '''Fabricate''' <br> This is similar to create, above, but you mass produce objects, even a set of different objects. You can also make something large, such as a vehicle or building. | |valign="top"| '''Fabricate''' <br> This is similar to create, above, but you mass produce objects, even a set of different objects. You can also make something large, such as a vehicle or building. | ||
|- | |- | ||
|align="left" valign="top" | '''Wreck''' | |align="left" valign="top" | '''Wreck''' | ||
− | |valign="top"| '''Jimmy''' <br> You can | + | |valign="top"| '''Jimmy''' <br> You can burn like a small fire or put one out. Noisy and leaves a twisted object in place. |
− | |valign="top"| '''Smash''' <br> Similar to jimmy | + | |valign="top"| '''Smash''' <br> Similar to jimmy, except more powerful; works like a welding torch or bonfire. Works as a fine potent sledgehammer in combat. |
|valign="top"| '''Disintegrate''' <br> Similar to smash, but destroyed targets silently disappear or are reduced to a fine dust. | |valign="top"| '''Disintegrate''' <br> Similar to smash, but destroyed targets silently disappear or are reduced to a fine dust. | ||
|valign="top"| '''Obliterate''' <br> Similar to smash, but over a large area. This can level a city block, empty a canal system of water, raze a city wall, and similar massive destruction. | |valign="top"| '''Obliterate''' <br> Similar to smash, but over a large area. This can level a city block, empty a canal system of water, raze a city wall, and similar massive destruction. | ||
|} | |} |
Revision as of 09:29, 4 February 2024
Starfox's Blades in the Dark fan page |
Main Page is Powers Fire is an element of transformation, it can destroy but also forge.
Fire Power Effects
Action | Free | Equipment | Willpower | Trauma |
Attune | Perceive You can detect fire creatures. This includes fire elementals, fire-breathing dragons, monsters with fire powers, as well as desert creatures. |
Dismiss You can force a fire creature that is native to another plane of existence to return to that plane, or to end the effect of a fire power ability. |
Summon You can call a fire creature from another plane. This is generally an unwilling servant. It will obey one command from you and this can be extended. Learning who to summon may require study or be a a score in itself. |
Gate You can create a portal that allows travel to and from the plane of fire for a limited time. |
Command | Communicate You can communicate with fire creatures even if normally couldn't, allowing you to use the command action normally on them. |
Translate You and allies can communicate with fire creatures. |
Authority You can give commands to fire creatures, as if you were their superior. This does not remove existing loyalties, which can lead to conflicts. |
Enslave You can permanently bind fire creatures to service. Unless affected by other powers, they will stay in one location and act according to your instructions, like very loyal and literal-minded goons. |
Consort | Mask You add fire, smoke, or soot to your body, clothes and accessories. This can mask your identity or create fabulous outfits. |
Shapechange You assume the form of a fire creature. Add 1d to one action and subtract 1d from all actions covered by an attribute except if you just raised one of them. |
Transform You can shapechange a willing or helpless creatures into fire creatures. This can be a curse, it can be broken but it is not easy. You can easily break the effect. |
Wild Hunt You can transform a large number of willing or non-sentient creatures and give them a simple instruction, typically someone for them to hunt. |
Finesse | Ride You can ride a fire creature or combustion-powered vehicle as if it is domesticated and you have the keys. You can move and breathe in smoke without damage or hindrance. |
Fine Local Control You can use fire as a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol, or you can give your friends the Ride ability for the duration of a score. |
Manipulate You can do fine manipulation of fire, allowing you to do small and exact manipulations at range. This allows you to do very specific fire burns or perform other minor manipulations. |
Surge Your power manifests a storm of fire, suppressing the effect of multiple opponents and acting as a fine potent weapon. You can choose to affect multiple targets. |
Hunt | Track You can track a worm creature. You can hide in smoke or fire. |
Fine Ranged Attack You can use fire to attack at range, similar in effect to a fine and potent rifle. |
Area attack You can use fire to attack similar to a fine and potent grenade. This allows you to fight many creatures in the same area very effectively, but there is a risk of collateral damage. |
Barrage You call down the equivalent of a fine potent artillery barrage, attacking everything and everyone in a wide area. Depending on your power, this can raze buildings and create rubble. Usually enough to provide cover for any escape. |
Prowl | Reconnaissance You can hide in smoke and ash without discomfort. You gain advantage when sneaking on fire creatures. |
Maneuver You can move on and through areas of fire, smoke, and ash and do rocket-assisted jumps |
Travel You can bring allies along when you use Reconnaissance and Maneuver. |
Transport You and allies can teleport from one large fire to another. This is regional travel, you stay within the same city or region, but it is generally sufficient to enter or escape just about any situation or location. |
Skirmish | Skirmish Attack You can use fire as a close-range attack, similar in effect to a melee weapon or pistol. |
Fine Skirmish Attack Same as Skirmish Attack, except the weapon is fine and potent. |
Obstruction Your fires can distractions and obstructions that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon. |
Flurry Your fire strikes out in all directions, attacking all enemies in a wide area. |
Study | Analyze You can identify objects and creatures of fire and see the use of the abilities of the fire power. |
Research You know the powers and abilities of something you analyze. |
Hindsight You can read the past events of something you analyze. This includes previous owners and how the object has been moved around as well as significant scenes. |
Omniscience You research everything in a wide area. This is easy to do where you are, more difficult at range. You can then use hindsight on some of these targets. |
Survey | Detect You can sense fire and fire creatures at a distance and understand their general nature. This works even when you can't see the target, but both range and information suffers. |
Sensor Choose fire that you have detected; you can perceive as if you were at that spot. You cannot use your Survey action for anything else when doing so. |
Scry Choose a location or creature. You gain a sensor at the nearest fire, which is often close enough to perceive the target. |
Omnipresence You perceive from all fires at once over a wide area. As long as you concentrate you retain this perception and can report what you see to others. |
Sway | Communicate You can communicate with fire creatures even if normally couldn't, allowing you to use the sway action normally on them. |
Translate You and allies can communicate with fire creatures. You can make folk more energetic, fiery, and industrious |
Mesmerize You can post suggestions in the mind of a fire creature, which will be triggered under conditions you specify. Common suggestions are to steal something, attack someone, or ignore some event. This is a subtle power, but easier to spot once triggered. |
Inculcate You change the personality and motivations of fire creatures. This power is permanent, but blatant. The target remember their past, but regard it as unimportant compared to their new motivations. |
Tinker | Handle You can handle fire as if you had the appropriate tools and protective devices. You can create fire out of nothing. |
Shape You can shape fire as if it were of clay, and the fire will retain their new shape for some time even. You can solder and weld. |
Create You can transform an object from one material to another as long as this can be done by heat treatment. This works particularly well on metals. |
Fabricate This is similar to create, above, but you mass produce objects, even a set of different objects. You can also make something large, such as a vehicle or building. |
Wreck | Jimmy You can burn like a small fire or put one out. Noisy and leaves a twisted object in place. |
Smash Similar to jimmy, except more powerful; works like a welding torch or bonfire. Works as a fine potent sledgehammer in combat. |
Disintegrate Similar to smash, but destroyed targets silently disappear or are reduced to a fine dust. |
Obliterate Similar to smash, but over a large area. This can level a city block, empty a canal system of water, raze a city wall, and similar massive destruction. |