Difference between revisions of "Blast Chi (Action Powers)"
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===Chi Breath === | ===Chi Breath === | ||
{{Template:Cone (Action Powers)}} | {{Template:Cone (Action Powers)}} | ||
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Chi Breath does [[Damage Types (Action)#Radiation|Radiation]] damage. | Chi Breath does [[Damage Types (Action)#Radiation|Radiation]] damage. | ||
===Chi Burst=== | ===Chi Burst=== | ||
{{Template:Burst (Action Powers)}} | {{Template:Burst (Action Powers)}} | ||
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Plague does [[Damage Types (Action)#Radiation|Radiation]] damage. | Plague does [[Damage Types (Action)#Radiation|Radiation]] damage. | ||
Revision as of 10:50, 21 April 2023
Templates for Action |
- Main article: Powers (Action)
Chi Breath
Limit Break
You blast everyone in a cone; a triangle with you at one corner. You can control the exact dimensions of the cone when you create it, with some limitations. The base of the triangle can be as wide as your Mind and both the other sides have the same length and can be as long as your Shoot. All measurements are in meters. Damage is Mind +2, or more if you are using an Implement. Make a separate attack roll against each target, including friends and bystanders. Chi Breath does Radiation damage.
Chi Burst
Limit Break
You can blast all enemies in a globe with a diameter equal to your Mind; you must be somewhere in this area. Your control of this attack is so precise that you can avoid any friends in the area. Damage is Mind +2, or more if you are using an Implement to improve damage. Make a separate attack roll against each target. Plague does Radiation damage.
Chi Throw
Inherent
You can make a Ranged Attack - either the basic stunt or using some other stunt, schtick, or power. Damage is Body +2, or more if you are using an Implement to improve damage. You use chi to enhance a weapon with the trow ability to work as a ranged attack. The damage is Mind +2, but the type remains the same.
Zen Marksmanship
Basic Action
A true master need not see his target for his missiles to fly true.
You can ignore modifiers for visibility, obstructions et al. You can shoot in complete darkness, at invisible opponents, or through thick fog or nauseous fumes with no penalty, though you must know the target is there. You can bounce bullets, which lets you ignore cover by shooting around it if there is an open path to the target your bullets can use.