Difference between revisions of "Procan (Greyhawk Action)"

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<noinclude>{{greyhawk gods action}}
 
<noinclude>{{greyhawk gods action}}
''Chaotic Neutral'', First Generation [[Oerdian  (Greyhawk Action)|Oerdian]] god</noinclude>
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iginal father and first ruler of the entire  [[Oerdian  (Greyhawk Action)|Oerdian]] pantheon, [[Procan (Greyhawk Action)| Procan]]  lost interest in his children when they became civilized. He is a sea god, as mercurial as the sea. He is honored as the progenitor of the  [[Oerdian  (Greyhawk Action)|Oerdian]] wind gods, lords of life and the common man.
  
The original father and first ruler of the entire  [[Oerdian  (Greyhawk Action)|Oerdian]] pantheon, [[Procan (Greyhawk Action)| Procan]]  lost interest in his children when they became civilized. He is a sea god, as mercurial as the sea. He is honored as the progenitor of the [[Oerdian  (Greyhawk Action)|Oerdian]] wind gods, lords of life and the common man.  
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Procan (PROH-kan) is the father of the Oeridian
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wind gods (Atroa, Sotillion, Telchur, and Wenta) and
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the sky-god Velnius. He usually ignores other gods
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save those who rival his control of the sea (Osprem
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and Xerbo). Typically worshiped for his aquatic
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aspect, a few inland peoples revere him as a weather
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god. He is greedy, tempestuous, and mercurial, rarely
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keeping the same mood for more than an hour. His
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trident Undertow is made of coral and gold and finds
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sunken treasure; this weapon over a cresting wave is
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his holy symbol.
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''The seas and skies are ever-changing and unpredictable. The waters that blanket the earth are deep and unknowable, and their waves can pull down any ship not guided by Procan. He must be honored so that one can avoid his fury in the greatest storms and reap the bounties of the deep blue waters. Life came from the sea and to the sea all life will return.''
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Clerics of Procan avoid complexities in life (the faith
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itself has few rituals) and usually live on or near the
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sea, attending to those who earn their livelihood on
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the seas. They are considered good luck on sea voyages,
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and are often hired by captains, or choose to pilot
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their own vessels. They may be leaders or enemies of pirates. Procan's holy water is made from salt water, their create
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water cantrips may create fresh or salty water.
  
 
'''Alignment''': Chaotic Neutral
 
'''Alignment''': Chaotic Neutral
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'''Weapon''': Trident
 
'''Weapon''': Trident
  
'''Pathfinder Domains''':
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=== Pathfinder Domains ===
 
Animal (Fur),
 
Animal (Fur),
 
Destruction (Catastrophe),
 
Destruction (Catastrophe),
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Weather (Storms).
 
Weather (Storms).
  
'''Action Domains:'''
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=== Pathfinder Traits ===
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* [[Religious_Traits_(Greyhawk)#Favor_of_the_Sea|Favor of the Sea]]
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* [[Religious_Traits_(Greyhawk)#Treasure_the_Hidden|Treasure the Hidden]]
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=== Action Domains ===
 
[[Air (Action Powers Form) | Air]],
 
[[Air (Action Powers Form) | Air]],
 
[[Flux (Action Powers Form) | Flux]],
 
[[Flux (Action Powers Form) | Flux]],

Revision as of 11:49, 8 September 2012

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iginal father and first ruler of the entire Oerdian pantheon, Procan lost interest in his children when they became civilized. He is a sea god, as mercurial as the sea. He is honored as the progenitor of the Oerdian wind gods, lords of life and the common man.

Procan (PROH-kan) is the father of the Oeridian wind gods (Atroa, Sotillion, Telchur, and Wenta) and the sky-god Velnius. He usually ignores other gods save those who rival his control of the sea (Osprem and Xerbo). Typically worshiped for his aquatic aspect, a few inland peoples revere him as a weather god. He is greedy, tempestuous, and mercurial, rarely keeping the same mood for more than an hour. His trident Undertow is made of coral and gold and finds sunken treasure; this weapon over a cresting wave is his holy symbol.

The seas and skies are ever-changing and unpredictable. The waters that blanket the earth are deep and unknowable, and their waves can pull down any ship not guided by Procan. He must be honored so that one can avoid his fury in the greatest storms and reap the bounties of the deep blue waters. Life came from the sea and to the sea all life will return.

Clerics of Procan avoid complexities in life (the faith itself has few rituals) and usually live on or near the sea, attending to those who earn their livelihood on the seas. They are considered good luck on sea voyages, and are often hired by captains, or choose to pilot their own vessels. They may be leaders or enemies of pirates. Procan's holy water is made from salt water, their create water cantrips may create fresh or salty water.

Alignment: Chaotic Neutral

Weapon: Trident

Pathfinder Domains

Animal (Fur), Destruction (Catastrophe), Travel (Exploration), Water (Oceans), Weather (Storms).

Pathfinder Traits

Action Domains

Air, Flux, Ice, Life, Water.