Difference between revisions of "School of Iron (5A)"
(→Subclass features: armor) |
|||
Line 9: | Line 9: | ||
== Subclass features == | == Subclass features == | ||
=== Armor Training === | === Armor Training === | ||
− | At second level when you join this college, you gain proficiency with light armor and medium armor. | + | At second level when you join this college, you gain proficiency with simple weapons, light armor, and medium armor. |
− | === | + | === Extra Attack === |
− | + | Beginning at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. | |
+ | |||
+ | The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class. | ||
− | === | + | === Martial Training === |
− | At 10th level, you | + | At 10th level, you gain proficiency with shields and martial weapons. |
=== XX === | === XX === | ||
At 14th level, you | At 14th level, you | ||
+ | |||
+ | == Designer's Notes == | ||
+ | This is based on the rule of casting spells in armor by treeantmonk in a video, see external link below. | ||
+ | |||
+ | == External Links == | ||
+ | * [https://www.youtube.com/watch?v=PbsTKreJwsk Three House Rules to Fix D&D] video by Treeantmonk. | ||
== Designer's Notes == | == Designer's Notes == |
Revision as of 16:52, 25 January 2022
Starfox's 5th Edition Fan Page |
This is an original Wizard subclass for 5A.
An iron wizard is a wizard that wears armor. Learning to properly perform somatic components and overcoming the anti-magic properties of metal armor requires discipline and training, training, training.
Greyhawk Practiced in monastery-like magical academies in the Abor-Alz and other border regions, and some wizards develop these skills on their own. Many have a military background. Respected by warriors, most wizards look down on their iron brethren.
Subclass features
Armor Training
At second level when you join this college, you gain proficiency with simple weapons, light armor, and medium armor.
Extra Attack
Beginning at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.
Martial Training
At 10th level, you gain proficiency with shields and martial weapons.
XX
At 14th level, you
Designer's Notes
This is based on the rule of casting spells in armor by treeantmonk in a video, see external link below.
External Links
- Three House Rules to Fix D&D video by Treeantmonk.