Difference between revisions of "Stormblood (Apath)"

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{{Apath}}
 
{{Apath}}
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''A few sorcerers are more tied to the storm than to anything else. It is as if their very blood was a whirlwind, breaking free to become a torrent of magical power. Their power is less diverse than that of other sorcerers, but they still command a respectable range of spells. ''
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== Class Information ==
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This is a [[Prestige Archetypes (Apath)|prestige archetype]].
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'''Prestige Class: ''' [http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/s-z/storm-kindler Stormblood]].
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'''Build Classes: ''' Sorcerer.
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Stormbloods are sorcerers who change into whirlwinds.
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'''Role:''' Stombloods command much of the power of regular sorcerers, but their greatest power is the raw destruction and chaos their whirlstorm form causes.
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'''Hit Die:''' d8.
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== Class Features ==
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Stormbloods have all the class features of sorcerers, except as noted.
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===  Class Skills ===
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The Stormblood's class skills (and the key ability for each skill) are
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Bluff (Cha),
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Craft (Int),
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Fly (Dex),
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Intimidate (Cha),
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Knowledge (arcana) (Int),
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Knowledge (history) (Int),
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Knowledge (nature) (Int),
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Perception (Wis),
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Profession (Wis),
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Spellcraft (Int),
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Survival (Wis),
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Swim (Str), and
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Use Magic Device (Cha).
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Skill Ranks at Each Level: 4 + Int modifier.
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=== Spells ===
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A stormblood can only cast sorcerer spells of level up to six and has no access to sorcerer spells of level 7 or higher - these are not on her spell list.
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=== Bloodline ===
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A stomblood must have a bloodline linked to air, water, weather, or nature's wrath in general. The following bloodlines fit these concepts.
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* [http://www.d20pfsrd.com/classes/core-classes/sorcerer/bloodlines/bloodlines-from-paizo/aberrant-bloodline Aberrant Bloodline]
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* [http://www.d20pfsrd.com/classes/core-classes/sorcerer/bloodlines/bloodlines-from-paizo/aquatic-bloodline Aquatic Bloodline]
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* [http://www.d20pfsrd.com/classes/core-classes/sorcerer/bloodlines/bloodlines-from-paizo/boreal-bloodline Boreal Bloodline]
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* [http://www.d20pfsrd.com/classes/core-classes/sorcerer/bloodlines/bloodlines-from-paizo/djinni-bloodline Djinni Bloodline]
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* [http://www.d20pfsrd.com/classes/core-classes/sorcerer/bloodlines/bloodlines-from-paizo/draconic-bloodline Draconic Bloodline] - Black, white, bronze, gold, or silver.
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* [http://www.d20pfsrd.com/classes/core-classes/sorcerer/bloodlines/bloodlines-from-paizo/elemental-bloodline Elemental Bloodline] - Air and water only
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* [http://www.d20pfsrd.com/classes/core-classes/sorcerer/bloodlines/bloodlines-from-paizo/marid-bloodline Marid Bloodline]
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* [[Sorcerer_%28Apath%29#Nature.27s_Wrath_Bloodline | Natures Wrath]] - New bloodline
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=== Bonus Languages ===
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A stormblood' bonus language options include auran and aquan, the language of air and water elementals, respectively. This choice is in addition to the bonus languages available to the character because of her race.
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=== Oceanic Spirit (Su)  ===
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A Stormblood gains a bonus equal to her class level on Fly and Swim checks, and never needs to make concentration checks because of natural weather. At 5th level she gains resistance to electricity 5 and sonic 5. At 10th level, her resistance to electricity and sonic increases to 10. At 20th level, these resistances increase to 20.
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=== Storm-Lashed ===
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A stormblood gains [http://www.d20pfsrd.com/feats/general-feats/storm-lashed Storm-Lashed] as a bonus feat.
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=== Seasight (Su)  ===
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At 2nd level, a Stormblood can see through fog, smoke, and other obscuring vapors as if they did not exist. This ability functions underwater as well, allowing the Stormblood to see through thick silt and other aquatic precipitates.
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=== Aura of Calm (Su)  ===
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At 4th level, allies within 5 feet of a Stormblood (including herself) are treated as one size category larger for the purpose of wind effects (this stacks with the bonus from Storm-Lashed), and they gain a +2 competence bonus on all saving throws made to resist spells and effects with the air or water descriptors.
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At 6th level, and every three levels thereafter, the Stormblood's aura of calm extends by 5 feet (to a maximum of 35 feet at 18th level).
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At 7th level, allies in the Stormblood's aura are treated as two size categories larger for the purpose of wind effects, and the bonus on their saving throws doubles to +4.
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=== Thunderstruck (Su)  ===
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At 4th level, a Stormblood becomes immune to the deafened condition.
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=== Storm Shape (Su)  ===
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At 6th level, a Stormblood becomes a physical embodiment of the fury of the storm. As a standard action, she can transform herself into a whirlwind (as [http://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules#TOC-Whirlwind-Su- whirlwind] universal monster ability) for a number of minutes per day equal to her class level. This time need not be consecutive, but must be spent in 1-minute increments.
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As a swift action, the Stormblood can change the height of her whirlwind form from a minimum of 10 feet tall to a maximum of 20 feet tall.
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The Stormblood can damage and trap Small or smaller creatures caught in her whirlwind, dealing lethal damage equal to her unarmed strike damage to each one that fails a Reflex save (DC 10 + the Stormblood' class level + the Stormblood' Strength modifier) and lifting it into the air if it fails a second Reflex save.
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If the Stormblood is underwater when she uses this ability, she instead transforms into a vortex of the same size (this functions identically to the whirlwind ability, but can form only underwater and can't leave the water). The Stormblood can breathe water while in vortex form. If the Stormblood does not possess a fly or swim speed, she gains one (as appropriate to her new form) equal to her base land speed when in storm shape. With a fly speed, she has average maneuverability.
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At 8th level, and again every two levels thereafter, the maximum height of the whirlwind increases by 10 feet, to a maximum of 80 feet tall at 18th level.
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At 8th level, and again every two levels thereafter, the size of creatures the Stormblood can affect increases by one step, to a maximum of Colossal at 16th level.
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=== Wave Breaker (Su)  ===
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At 9th level, a Stormblood gains a swim speed equal to twice her base land speed. She may breathe water for a number of hours per day equal to her class level. This time need not be consecutive, but must be spent in 1-hour increments.
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=== Weather's Fury (Su)  ===
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At 11th level, a Stormblood can deal additional damage with her storm shape. In addition to her unarmed strike damage, she deals 3d6 points of electricity (while in whirlwind form) or cold (while in vortex form) damage to creatures that fail their Reflex saves.
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This damage increases by 1d6 every two levels after level 11.
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=== Eye of the Storm (Su)  ===
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At 13th level, a Stormblood becomes immune to damage and detrimental effects from non-magical wind and waves. In addition, against spells and effects with the air or water descriptors, she receives a +4 insight bonus on saving throws and to AC.
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=== Timeless Body ===
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This is the same as the druid ability.
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=== Fickle Winds (Sp)  ===
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At 17th level, as a swift action, a Stormblood can call the winds to her defense, protecting her as the spell ''[http://www.d20pfsrd.com/magic/all-spells/f/fickle-winds fickle winds]'' for a number of rounds per day equal to her level. These rounds need not be consecutive.
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=== Echoing Thunder (Su)  ===
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At 19th level, any time a Stormblood resists electricity or sonic damage with her oceanic spirit ability, she can spend an immediate action to redirect the resisted damage to another creature within 30 feet. The creature must make a Reflex save (DC 10 + the Stormblood's class level + the Stormblood's Wisdom modifier) or take an amount of electricity or sonic damage equal to the amount the Stormblood resisted.
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=== Storm Mastery (Su)  ===
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At 20th level, a Stormblood becomes one with the storm, allowing her to use her storm shape ability at will. Additionally, she gains a fly speed equal to double her base land speed, and gains the [http://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types#TOC-Aquatic aquatic] subtype and the [http://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules#TOC-Amphibious-Ex- amphibious] special quality. The Stormblood never takes penalties on her attack or damage rolls because of fighting underwater.
  
 
== Table: Stormblood ==
 
== Table: Stormblood ==

Revision as of 15:38, 12 March 2014

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Unofficial rules compendium

A few sorcerers are more tied to the storm than to anything else. It is as if their very blood was a whirlwind, breaking free to become a torrent of magical power. Their power is less diverse than that of other sorcerers, but they still command a respectable range of spells.

Class Information

This is a prestige archetype.

Prestige Class: Stormblood].

Build Classes: Sorcerer.

Stormbloods are sorcerers who change into whirlwinds.

Role: Stombloods command much of the power of regular sorcerers, but their greatest power is the raw destruction and chaos their whirlstorm form causes.

Hit Die: d8.

Class Features

Stormbloods have all the class features of sorcerers, except as noted.

Class Skills

The Stormblood's class skills (and the key ability for each skill) are Bluff (Cha), Craft (Int), Fly (Dex), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (nature) (Int), Perception (Wis), Profession (Wis), Spellcraft (Int), Survival (Wis), Swim (Str), and Use Magic Device (Cha).


Skill Ranks at Each Level: 4 + Int modifier.

Spells

A stormblood can only cast sorcerer spells of level up to six and has no access to sorcerer spells of level 7 or higher - these are not on her spell list.

Bloodline

A stomblood must have a bloodline linked to air, water, weather, or nature's wrath in general. The following bloodlines fit these concepts.

Bonus Languages

A stormblood' bonus language options include auran and aquan, the language of air and water elementals, respectively. This choice is in addition to the bonus languages available to the character because of her race.

Oceanic Spirit (Su)

A Stormblood gains a bonus equal to her class level on Fly and Swim checks, and never needs to make concentration checks because of natural weather. At 5th level she gains resistance to electricity 5 and sonic 5. At 10th level, her resistance to electricity and sonic increases to 10. At 20th level, these resistances increase to 20.

Storm-Lashed

A stormblood gains Storm-Lashed as a bonus feat.

Seasight (Su)

At 2nd level, a Stormblood can see through fog, smoke, and other obscuring vapors as if they did not exist. This ability functions underwater as well, allowing the Stormblood to see through thick silt and other aquatic precipitates.

Aura of Calm (Su)

At 4th level, allies within 5 feet of a Stormblood (including herself) are treated as one size category larger for the purpose of wind effects (this stacks with the bonus from Storm-Lashed), and they gain a +2 competence bonus on all saving throws made to resist spells and effects with the air or water descriptors.

At 6th level, and every three levels thereafter, the Stormblood's aura of calm extends by 5 feet (to a maximum of 35 feet at 18th level).

At 7th level, allies in the Stormblood's aura are treated as two size categories larger for the purpose of wind effects, and the bonus on their saving throws doubles to +4.

Thunderstruck (Su)

At 4th level, a Stormblood becomes immune to the deafened condition.

Storm Shape (Su)

At 6th level, a Stormblood becomes a physical embodiment of the fury of the storm. As a standard action, she can transform herself into a whirlwind (as whirlwind universal monster ability) for a number of minutes per day equal to her class level. This time need not be consecutive, but must be spent in 1-minute increments.

As a swift action, the Stormblood can change the height of her whirlwind form from a minimum of 10 feet tall to a maximum of 20 feet tall.

The Stormblood can damage and trap Small or smaller creatures caught in her whirlwind, dealing lethal damage equal to her unarmed strike damage to each one that fails a Reflex save (DC 10 + the Stormblood' class level + the Stormblood' Strength modifier) and lifting it into the air if it fails a second Reflex save.

If the Stormblood is underwater when she uses this ability, she instead transforms into a vortex of the same size (this functions identically to the whirlwind ability, but can form only underwater and can't leave the water). The Stormblood can breathe water while in vortex form. If the Stormblood does not possess a fly or swim speed, she gains one (as appropriate to her new form) equal to her base land speed when in storm shape. With a fly speed, she has average maneuverability.

At 8th level, and again every two levels thereafter, the maximum height of the whirlwind increases by 10 feet, to a maximum of 80 feet tall at 18th level.

At 8th level, and again every two levels thereafter, the size of creatures the Stormblood can affect increases by one step, to a maximum of Colossal at 16th level.

Wave Breaker (Su)

At 9th level, a Stormblood gains a swim speed equal to twice her base land speed. She may breathe water for a number of hours per day equal to her class level. This time need not be consecutive, but must be spent in 1-hour increments.

Weather's Fury (Su)

At 11th level, a Stormblood can deal additional damage with her storm shape. In addition to her unarmed strike damage, she deals 3d6 points of electricity (while in whirlwind form) or cold (while in vortex form) damage to creatures that fail their Reflex saves.

This damage increases by 1d6 every two levels after level 11.

Eye of the Storm (Su)

At 13th level, a Stormblood becomes immune to damage and detrimental effects from non-magical wind and waves. In addition, against spells and effects with the air or water descriptors, she receives a +4 insight bonus on saving throws and to AC.

Timeless Body

This is the same as the druid ability.

Fickle Winds (Sp)

At 17th level, as a swift action, a Stormblood can call the winds to her defense, protecting her as the spell fickle winds for a number of rounds per day equal to her level. These rounds need not be consecutive.

Echoing Thunder (Su)

At 19th level, any time a Stormblood resists electricity or sonic damage with her oceanic spirit ability, she can spend an immediate action to redirect the resisted damage to another creature within 30 feet. The creature must make a Reflex save (DC 10 + the Stormblood's class level + the Stormblood's Wisdom modifier) or take an amount of electricity or sonic damage equal to the amount the Stormblood resisted.

Storm Mastery (Su)

At 20th level, a Stormblood becomes one with the storm, allowing her to use her storm shape ability at will. Additionally, she gains a fly speed equal to double her base land speed, and gains the aquatic subtype and the amphibious special quality. The Stormblood never takes penalties on her attack or damage rolls because of fighting underwater.

Table: Stormblood

Class
Level
Base Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
0 1 2 3 4 5 6
1st +0 +0 +0 +2 Bloodline power, cantrips, eschew materials, oceanic spirit, Storm-Lashed 3 1
2nd +1 +0 +0 +3 Bloodline spell 1, seasight 4 2
3rd +2 +1 +1 +3 Bloodline power 4 3
4th +3 +1 +1 +4 Aura of calm (5 ft.) 4 3 1
5th +3 +1 +1 +4 Bloodline spell 2, oceanic spirit (resistance) 4 4 2
6th +4 +2 +2 +5 Thunderstruck 5 4 3
7th +5 +2 +2 +5 Bloodline feat 5 4 3 1
8th +6/+1 +2 +2 +6 Bloodline spell 3, storm shape (20 ft., Small) 5 4 4 2
9th +6/+1 +3 +3 +6 Bloodline power 5 5 4 3
10th +7/+2 +3 +3 +7 Oceanic spirit (10), storm shape (30 ft., Medium) 5 5 4 3 1
11th +8/+3 +3 +3 +7 Bloodline spell 4, wave breaker 5 5 4 4 2
12th +9/+4 +4 +4 +8 Wave breaker 5 5 5 4 3
13th +9/+4 +4 +4 +8 Bloodline feat, eye of the storm 5 5 5 4 3 1
14th +10/+5 +4 +4 +9 Bloodline spell 5, storm shape (50 ft., Huge) 5 5 5 4 4 2
15th +11/+6/+1 +5 +5 +9 Oceanic spirit (15), bloodline power, echoing thunder 5 5 5 5 4 3
16th +12/+7/+2 +5 +5 +10 Storm shape (60 ft., Gargantuan) 5 5 5 5 4 3 1
17th +12/+7/+2 +5 +5 +10 Bloodline spell 6, weather's fury 5d6 5 5 5 5 4 4 2
18th +13/+8/+3 +6 +6 +11 Storm shape (70 ft., Colossal) 5 5 5 5 5 4 3
19th +14/+9/+4 +6 +6 +11 Bloodline feat, storm mastery 5 5 5 5 5 5 4
20th +15/+10/+5 +6 +6 +12 Oceanic spirit (20), bloodline power, storm shape (80 ft.) 5 5 5 5 5 5 5