Difference between revisions of "Wizard (Apath)"
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− | === | + | === Earth === |
==== Level 0 ==== | ==== Level 0 ==== | ||
+ | Acid Splash: Orb deals 1d3 acid damage. | ||
==== Level 1 ==== | ==== Level 1 ==== | ||
+ | Expeditious Excavation: Moves 5-ft. cubes of earth. | ||
+ | Grease: Makes 10-ft. square or one object slippery. | ||
+ | Stone Fist: Your unarmed strikes are lethal. | ||
+ | |||
==== Level 2 ==== | ==== Level 2 ==== | ||
Elemental Speech: Enables you to speak to elementals and some creatures. | Elemental Speech: Enables you to speak to elementals and some creatures. | ||
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Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. | Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. | ||
Summon Monster II: Summons elemental creature. | Summon Monster II: Summons elemental creature. | ||
+ | round + 1 round/3 levels. | ||
+ | Create Pit: Creates an extradimensional pit. | ||
+ | Glitterdust: Blinds targets, outlines invisible things. | ||
+ | Shatter: Sonic energy damages objects or creatures | ||
+ | composed of crystal. | ||
+ | Stone Call: 2d6 damage to all creatures in area. | ||
+ | |||
==== Level 3 ==== | ==== Level 3 ==== | ||
Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. | Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. | ||
Elemental Aura: Creates an aura of energy around you. | Elemental Aura: Creates an aura of energy around you. | ||
Protection From Energy: Absorbs 12 points/level of damage from one kind of energy. | Protection From Energy: Absorbs 12 points/level of damage from one kind of energy. | ||
+ | Shifting Sand: Creates difficult terrain, erases tracks. | ||
+ | Spiked Pit: As create pit, but filled with spikes. | ||
+ | Stinking Cloud: Nauseating vapors, 1 round/level. | ||
+ | |||
==== Level 4 ==== | ==== Level 4 ==== | ||
Detonate: 1d8/level energy damage to nearby creatures. | Detonate: 1d8/level energy damage to nearby creatures. | ||
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Elemental Body I: Turns you into a Small elemental. | Elemental Body I: Turns you into a Small elemental. | ||
Summon Monster IV: Summons elemental creature to fight for you. | Summon Monster IV: Summons elemental creature to fight for you. | ||
+ | Acid PitM: Creates a pit with acid at the bottom. | ||
+ | Calcific Touch: Touch slows target, 1d4 Dex damage. | ||
+ | Stone Shape: Sculpts stone into any shape. | ||
+ | StoneskinM: Grants DR 10/adamantine. | ||
+ | |||
==== Level 5 ==== | ==== Level 5 ==== | ||
Elemental Body II: You become a Medium elemental. | Elemental Body II: You become a Medium elemental. | ||
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Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. | Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. | ||
Summon Monster V: Summons elemental creature to fight for you. | Summon Monster V: Summons elemental creature to fight for you. | ||
+ | Hungry Pit: As create pit, but dealing 4d6 damage to | ||
+ | those in it as it closes. | ||
+ | Passwall: Creates passage through wood or stone wall. | ||
+ | Transmute Mud to Rock: Two 10-ft. cubes per level. | ||
+ | Transmute Rock to Mud: Two 10-ft. cubes per level. | ||
+ | Wall of Stone: Creates a stone wall that can be shaped. | ||
+ | |||
==== Level 6 ==== | ==== Level 6 ==== | ||
Elemental Body III: Turns you into a Large elemental. | Elemental Body III: Turns you into a Large elemental. | ||
Planar Binding: As lesser planar binding, but up to 12 HD. | Planar Binding: As lesser planar binding, but up to 12 HD. | ||
Summon Monster VI: Summons elemental creature to fight for you. | Summon Monster VI: Summons elemental creature to fight for you. | ||
+ | Acid Fog: Fog deals acid damage. | ||
+ | Flesh to Stone: Turns subject creature into statue. | ||
+ | Move Earth: Digs trenches and builds hills. | ||
+ | Stone to Flesh: Restores petrified creature. | ||
+ | Wall of IronM: 30 hp/four levels; can topple onto foes. | ||
+ | |||
==== Level 7 ==== | ==== Level 7 ==== | ||
Elemental Body IV: Turns you into a Huge elemental. | Elemental Body IV: Turns you into a Huge elemental. | ||
Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures. | Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures. | ||
Summon Monster VII: Summons elemental creature to fight for you. | Summon Monster VII: Summons elemental creature to fight for you. | ||
+ | Rampart: Creates 5-ft. thick earthen barrier. | ||
+ | Reverse Gravity: Objects and creatures fall upward. | ||
+ | Statue: Subject can become a statue at will. | ||
+ | |||
==== Level 8 ==== | ==== Level 8 ==== | ||
Planar Binding, Greater: As lesser planar binding, but up to 18 HD. | Planar Binding, Greater: As lesser planar binding, but up to 18 HD. | ||
Summon Monster VIII: Summons elemental creature to fight for you. | Summon Monster VIII: Summons elemental creature to fight for you. | ||
+ | Iron Body: Your body becomes living iron. | ||
+ | Wall of Lava: Wall damages foes that try to enter, | ||
+ | periodically launches lava at nearby targets. | ||
+ | |||
==== Level 9 ==== | ==== Level 9 ==== | ||
Gate: Connects two planes for travel or summoning. | Gate: Connects two planes for travel or summoning. | ||
+ | Clashing Rocks: 20d6 damage to target creature. | ||
+ | World Wave: Earth moves you across distances. | ||
+ | === Fire === | ||
==== Level 0 ==== | ==== Level 0 ==== | ||
+ | Spark: Ignites flammable objects. | ||
+ | |||
==== Level 1 ==== | ==== Level 1 ==== | ||
+ | Burning Hands: 1d4/level fire damage (max 5d4). | ||
+ | Dancing Lantern: Animates a lantern that follows you. | ||
+ | |||
==== Level 2 ==== | ==== Level 2 ==== | ||
Elemental Speech: Enables you to speak to elementals and some creatures. | Elemental Speech: Enables you to speak to elementals and some creatures. | ||
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Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. | Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. | ||
Summon Monster II: Summons elemental creature. | Summon Monster II: Summons elemental creature. | ||
+ | Burning Gaze: 1d6 fire damage to target by looking at it. | ||
+ | Fire Breath: Exhale a cone of f lame at will. | ||
+ | Flaming Sphere: Ball of fire deals 3d6 fire damage. | ||
+ | Pyrotechnics: Turns fire into light or thick smoke. | ||
+ | Scorching Ray: Ranged touch attack deals 4d6 fire | ||
+ | damage, +1 ray/four levels (max 3). | ||
+ | |||
==== Level 3 ==== | ==== Level 3 ==== | ||
Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. | Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. | ||
Elemental Aura: Creates an aura of energy around you. | Elemental Aura: Creates an aura of energy around you. | ||
Protection From Energy: Absorbs 12 points/level of damage from one kind of energy. | Protection From Energy: Absorbs 12 points/level of damage from one kind of energy. | ||
+ | Campfire Wall: Creates a shelter around a campfire. | ||
+ | Fireball: 1d6 fire damage per level, 20-ft. radius. | ||
+ | Flame Arrow: Arrows deal +1d6 fire damage. | ||
+ | |||
==== Level 4 ==== | ==== Level 4 ==== | ||
Detonate: 1d8/level energy damage to nearby creatures. | Detonate: 1d8/level energy damage to nearby creatures. | ||
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Elemental Body I: Turns you into a Small elemental. | Elemental Body I: Turns you into a Small elemental. | ||
Summon Monster IV: Summons elemental creature to fight for you. | Summon Monster IV: Summons elemental creature to fight for you. | ||
+ | Fire Shield: Creatures attacking you take fire damage; | ||
+ | you’re protected from heat or cold. | ||
+ | Fire TrapM: Opened object deals 1d4 damage +1/level. | ||
+ | Firefall: Fire bursts upward, dealing 2d6 fire damage. | ||
+ | Wall of Fire: 2d4 fire damage to 10 ft. and 1d4 to 20 ft. | ||
+ | Passing through wall deals 2d6 damage +1/level. | ||
+ | |||
==== Level 5 ==== | ==== Level 5 ==== | ||
Elemental Body II: You become a Medium elemental. | Elemental Body II: You become a Medium elemental. | ||
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Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. | Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. | ||
Summon Monster V: Summons elemental creature to fight for you. | Summon Monster V: Summons elemental creature to fight for you. | ||
+ | Fire Snake: Creates a serpentine path of fire 5 ft. long/ | ||
+ | level that deals 1d6 fire damage/level. | ||
+ | Geyser: Creates a geyser of boiling water. | ||
+ | |||
==== Level 6 ==== | ==== Level 6 ==== | ||
Elemental Body III: Turns you into a Large elemental. | Elemental Body III: Turns you into a Large elemental. | ||
Planar Binding: As lesser planar binding, but up to 12 HD. | Planar Binding: As lesser planar binding, but up to 12 HD. | ||
Summon Monster VI: Summons elemental creature to fight for you. | Summon Monster VI: Summons elemental creature to fight for you. | ||
+ | Contagious Flame: Rays do 4d6 fire damage, then move | ||
+ | on to new targets. | ||
+ | Sirocco: Hot wind does 4d6 damage, fatigues those | ||
+ | damaged, and knocks creatures prone. | ||
+ | |||
==== Level 7 ==== | ==== Level 7 ==== | ||
Elemental Body IV: Turns you into a Huge elemental. | Elemental Body IV: Turns you into a Huge elemental. | ||
Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures. | Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures. | ||
Summon Monster VII: Summons elemental creature to fight for you. | Summon Monster VII: Summons elemental creature to fight for you. | ||
+ | Delayed Blast Fireball: 1d6/level fire damage; you can | ||
+ | postpone blast for up to 5 rounds. | ||
+ | Firebrand: Allies gain f laming weapons, immunity to | ||
+ | your fire spells, and a one-use ray of fire attack. | ||
+ | |||
==== Level 8 ==== | ==== Level 8 ==== | ||
Planar Binding, Greater: As lesser planar binding, but up to 18 HD. | Planar Binding, Greater: As lesser planar binding, but up to 18 HD. | ||
Summon Monster VIII: Summons elemental creature to fight for you. | Summon Monster VIII: Summons elemental creature to fight for you. | ||
+ | Incendiary Cloud: Deals 6d6 fire damage/round. | ||
+ | Wall of Lava: Wall damages foes that try to enter, | ||
+ | periodically launches lava at nearby targets. | ||
+ | |||
==== Level 9 ==== | ==== Level 9 ==== | ||
Gate: Connects two planes for travel or summoning. | Gate: Connects two planes for travel or summoning. | ||
+ | Fiery Body: You gain various fire-related powers. | ||
+ | Meteor Swarm: Four meteors each deal 6d6 fire damage. | ||
=== Air === | === Air === |
Revision as of 00:14, 29 June 2012
Unofficial rules compendium | |
|
elemental arcane school Spell Lists
The Pathfinder SRD has missed out on the spell list for some elemental arcane schools. They are listed here for convenience.
Air
Level 0
Message: Whisper conversation at distance.
Level 1
Alter Winds: Increases/decreases natural wind strength. Feather Fall: Objects or creatures fall slowly. Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6).
Level 2
Elemental Speech: Enables you to speak to elementals and some creatures. Elemental Touch: Gain energy damage touch attack. Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. Summon Monster II: Summons elemental creature. Glide: No fall damage, move 60 ft./round while falling. Gust of Wind: Blast of wind blows away or knocks down creatures. Levitate: Subject moves up and down at your direction. Whispering Wind: Sends a short message 1 mile/level.
Level 3
Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. Elemental Aura: Creates an aura of energy around you. Protection From Energy: Absorbs 12 points/level of damage from one kind of energy. Cloak of Winds: A screen of strong wind around you. Fly: Subject f lies at a speed of 60 ft. Gaseous Form: Become insubstantial and f ly slowly. Lightning Bolt: Electricity deals 1d6/level damage. Wind Wall: Def lects arrows, smaller creatures, gasses.
Level 4
Detonate: 1d8/level energy damage to nearby creatures. Dragon’s Breath: Gives you a dragon’s breath weapon. Elemental Body I: Turns you into a Small elemental. Summon Monster IV: Summons elemental creature to fight for you. Ball Lightning: Flying balls of lightning deal 3d6 electricity damage each. River of Wind: A stream of wind causes nonlethal damage and can knock down or push creatures. Shout: Deafens all within cone, 5d6 sonic damage.
Level 5
Elemental Body II: You become a Medium elemental. Planar Adaptation: Resist harmful effects of a plane. Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. Summon Monster V: Summons elemental creature to fight for you. Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances. Suffocation: Target quickly suffocates to death.
Level 6
Elemental Body III: Turns you into a Large elemental. Planar Binding: As lesser planar binding, but up to 12 HD. Summon Monster VI: Summons elemental creature to fight for you. Air Chain Lightning: 1d6/level damage, 1 more bolt/level. Sirocco: Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone.
Level 7
Elemental Body IV: Turns you into a Huge elemental. Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures. Summon Monster VII: Summons elemental creature to fight for you. Air Control Weather: Changes weather in local area. Fly, Mass: One creature/level gains ability to f ly.
Level 8
All Planar Binding, Greater: As lesser planar binding, but up to 18 HD. Summon Monster VIII: Summons elemental creature to fight for you. Air Shout, Greater: Devastating yell deals 10d6 sonic damage; stuns creatures. Stormbolts: 1d8 damage/level (max 20d8) to targets.
Level 9
GateM: Connects two planes for travel or summoning. Air Suffocation, Mass: One creature/level suffocates. Winds of Vengeance: Gives you the ability to f ly and attack with wind.
Earth
Level 0
Acid Splash: Orb deals 1d3 acid damage.
Level 1
Expeditious Excavation: Moves 5-ft. cubes of earth. Grease: Makes 10-ft. square or one object slippery. Stone Fist: Your unarmed strikes are lethal.
Level 2
Elemental Speech: Enables you to speak to elementals and some creatures. Elemental Touch: Gain energy damage touch attack. Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. Summon Monster II: Summons elemental creature. round + 1 round/3 levels. Create Pit: Creates an extradimensional pit. Glitterdust: Blinds targets, outlines invisible things. Shatter: Sonic energy damages objects or creatures composed of crystal. Stone Call: 2d6 damage to all creatures in area.
Level 3
Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. Elemental Aura: Creates an aura of energy around you. Protection From Energy: Absorbs 12 points/level of damage from one kind of energy. Shifting Sand: Creates difficult terrain, erases tracks. Spiked Pit: As create pit, but filled with spikes. Stinking Cloud: Nauseating vapors, 1 round/level.
Level 4
Detonate: 1d8/level energy damage to nearby creatures. Dragon’s Breath: Gives you a dragon’s breath weapon. Elemental Body I: Turns you into a Small elemental. Summon Monster IV: Summons elemental creature to fight for you. Acid PitM: Creates a pit with acid at the bottom. Calcific Touch: Touch slows target, 1d4 Dex damage. Stone Shape: Sculpts stone into any shape. StoneskinM: Grants DR 10/adamantine.
Level 5
Elemental Body II: You become a Medium elemental. Planar Adaptation: Resist harmful effects of a plane. Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. Summon Monster V: Summons elemental creature to fight for you. Hungry Pit: As create pit, but dealing 4d6 damage to those in it as it closes. Passwall: Creates passage through wood or stone wall. Transmute Mud to Rock: Two 10-ft. cubes per level. Transmute Rock to Mud: Two 10-ft. cubes per level. Wall of Stone: Creates a stone wall that can be shaped.
Level 6
Elemental Body III: Turns you into a Large elemental. Planar Binding: As lesser planar binding, but up to 12 HD. Summon Monster VI: Summons elemental creature to fight for you. Acid Fog: Fog deals acid damage. Flesh to Stone: Turns subject creature into statue. Move Earth: Digs trenches and builds hills. Stone to Flesh: Restores petrified creature. Wall of IronM: 30 hp/four levels; can topple onto foes.
Level 7
Elemental Body IV: Turns you into a Huge elemental. Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures. Summon Monster VII: Summons elemental creature to fight for you. Rampart: Creates 5-ft. thick earthen barrier. Reverse Gravity: Objects and creatures fall upward. Statue: Subject can become a statue at will.
Level 8
Planar Binding, Greater: As lesser planar binding, but up to 18 HD. Summon Monster VIII: Summons elemental creature to fight for you. Iron Body: Your body becomes living iron. Wall of Lava: Wall damages foes that try to enter, periodically launches lava at nearby targets.
Level 9
Gate: Connects two planes for travel or summoning. Clashing Rocks: 20d6 damage to target creature. World Wave: Earth moves you across distances.
Fire
Level 0
Spark: Ignites flammable objects.
Level 1
Burning Hands: 1d4/level fire damage (max 5d4). Dancing Lantern: Animates a lantern that follows you.
Level 2
Elemental Speech: Enables you to speak to elementals and some creatures. Elemental Touch: Gain energy damage touch attack. Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. Summon Monster II: Summons elemental creature. Burning Gaze: 1d6 fire damage to target by looking at it. Fire Breath: Exhale a cone of f lame at will. Flaming Sphere: Ball of fire deals 3d6 fire damage. Pyrotechnics: Turns fire into light or thick smoke. Scorching Ray: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
Level 3
Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. Elemental Aura: Creates an aura of energy around you. Protection From Energy: Absorbs 12 points/level of damage from one kind of energy. Campfire Wall: Creates a shelter around a campfire. Fireball: 1d6 fire damage per level, 20-ft. radius. Flame Arrow: Arrows deal +1d6 fire damage.
Level 4
Detonate: 1d8/level energy damage to nearby creatures. Dragon’s Breath: Gives you a dragon’s breath weapon. Elemental Body I: Turns you into a Small elemental. Summon Monster IV: Summons elemental creature to fight for you. Fire Shield: Creatures attacking you take fire damage; you’re protected from heat or cold. Fire TrapM: Opened object deals 1d4 damage +1/level. Firefall: Fire bursts upward, dealing 2d6 fire damage. Wall of Fire: 2d4 fire damage to 10 ft. and 1d4 to 20 ft. Passing through wall deals 2d6 damage +1/level.
Level 5
Elemental Body II: You become a Medium elemental. Planar Adaptation: Resist harmful effects of a plane. Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. Summon Monster V: Summons elemental creature to fight for you. Fire Snake: Creates a serpentine path of fire 5 ft. long/ level that deals 1d6 fire damage/level. Geyser: Creates a geyser of boiling water.
Level 6
Elemental Body III: Turns you into a Large elemental. Planar Binding: As lesser planar binding, but up to 12 HD. Summon Monster VI: Summons elemental creature to fight for you. Contagious Flame: Rays do 4d6 fire damage, then move on to new targets. Sirocco: Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone.
Level 7
Elemental Body IV: Turns you into a Huge elemental. Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures. Summon Monster VII: Summons elemental creature to fight for you. Delayed Blast Fireball: 1d6/level fire damage; you can postpone blast for up to 5 rounds. Firebrand: Allies gain f laming weapons, immunity to your fire spells, and a one-use ray of fire attack.
Level 8
Planar Binding, Greater: As lesser planar binding, but up to 18 HD. Summon Monster VIII: Summons elemental creature to fight for you. Incendiary Cloud: Deals 6d6 fire damage/round. Wall of Lava: Wall damages foes that try to enter, periodically launches lava at nearby targets.
Level 9
Gate: Connects two planes for travel or summoning. Fiery Body: You gain various fire-related powers. Meteor Swarm: Four meteors each deal 6d6 fire damage.
Air
Level 0
Level 1
Level 2
Elemental Speech: Enables you to speak to elementals and some creatures. Elemental Touch: Gain energy damage touch attack. Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. Summon Monster II: Summons elemental creature.
Level 3
Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. Elemental Aura: Creates an aura of energy around you. Protection From Energy: Absorbs 12 points/level of damage from one kind of energy.
Level 4
Detonate: 1d8/level energy damage to nearby creatures. Dragon’s Breath: Gives you a dragon’s breath weapon. Elemental Body I: Turns you into a Small elemental. Summon Monster IV: Summons elemental creature to fight for you.
Level 5
Elemental Body II: You become a Medium elemental. Planar Adaptation: Resist harmful effects of a plane. Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. Summon Monster V: Summons elemental creature to fight for you.
Level 6
Elemental Body III: Turns you into a Large elemental. Planar Binding: As lesser planar binding, but up to 12 HD. Summon Monster VI: Summons elemental creature to fight for you.
Level 7
Elemental Body IV: Turns you into a Huge elemental. Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures. Summon Monster VII: Summons elemental creature to fight for you.
Level 8
Planar Binding, Greater: As lesser planar binding, but up to 18 HD. Summon Monster VIII: Summons elemental creature to fight for you.
Level 9
Gate: Connects two planes for travel or summoning.
Air
Level 0
Level 1
Level 2
Elemental Speech: Enables you to speak to elementals and some creatures. Elemental Touch: Gain energy damage touch attack. Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. Summon Monster II: Summons elemental creature.
Level 3
Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. Elemental Aura: Creates an aura of energy around you. Protection From Energy: Absorbs 12 points/level of damage from one kind of energy.
Level 4
Detonate: 1d8/level energy damage to nearby creatures. Dragon’s Breath: Gives you a dragon’s breath weapon. Elemental Body I: Turns you into a Small elemental. Summon Monster IV: Summons elemental creature to fight for you.
Level 5
Elemental Body II: You become a Medium elemental. Planar Adaptation: Resist harmful effects of a plane. Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. Summon Monster V: Summons elemental creature to fight for you.
Level 6
Elemental Body III: Turns you into a Large elemental. Planar Binding: As lesser planar binding, but up to 12 HD. Summon Monster VI: Summons elemental creature to fight for you.
Level 7
Elemental Body IV: Turns you into a Huge elemental. Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures. Summon Monster VII: Summons elemental creature to fight for you.
Level 8
Planar Binding, Greater: As lesser planar binding, but up to 18 HD. Summon Monster VIII: Summons elemental creature to fight for you.
Level 9
Gate: Connects two planes for travel or summoning.
Air
Level 0
Level 1
Level 2
Elemental Speech: Enables you to speak to elementals and some creatures. Elemental Touch: Gain energy damage touch attack. Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. Summon Monster II: Summons elemental creature.
Level 3
Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. Elemental Aura: Creates an aura of energy around you. Protection From Energy: Absorbs 12 points/level of damage from one kind of energy.
Level 4
Detonate: 1d8/level energy damage to nearby creatures. Dragon’s Breath: Gives you a dragon’s breath weapon. Elemental Body I: Turns you into a Small elemental. Summon Monster IV: Summons elemental creature to fight for you.
Level 5
Elemental Body II: You become a Medium elemental. Planar Adaptation: Resist harmful effects of a plane. Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. Summon Monster V: Summons elemental creature to fight for you.
Level 6
Elemental Body III: Turns you into a Large elemental. Planar Binding: As lesser planar binding, but up to 12 HD. Summon Monster VI: Summons elemental creature to fight for you.
Level 7
Elemental Body IV: Turns you into a Huge elemental. Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures. Summon Monster VII: Summons elemental creature to fight for you.
Level 8
Planar Binding, Greater: As lesser planar binding, but up to 18 HD. Summon Monster VIII: Summons elemental creature to fight for you.
Level 9
Gate: Connects two planes for travel or summoning.
Air
Level 0
Level 1
Level 2
Elemental Speech: Enables you to speak to elementals and some creatures. Elemental Touch: Gain energy damage touch attack. Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. Summon Monster II: Summons elemental creature.
Level 3
Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. Elemental Aura: Creates an aura of energy around you. Protection From Energy: Absorbs 12 points/level of damage from one kind of energy.
Level 4
Detonate: 1d8/level energy damage to nearby creatures. Dragon’s Breath: Gives you a dragon’s breath weapon. Elemental Body I: Turns you into a Small elemental. Summon Monster IV: Summons elemental creature to fight for you.
Level 5
Elemental Body II: You become a Medium elemental. Planar Adaptation: Resist harmful effects of a plane. Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. Summon Monster V: Summons elemental creature to fight for you.
Level 6
Elemental Body III: Turns you into a Large elemental. Planar Binding: As lesser planar binding, but up to 12 HD. Summon Monster VI: Summons elemental creature to fight for you.
Level 7
Elemental Body IV: Turns you into a Huge elemental. Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures. Summon Monster VII: Summons elemental creature to fight for you.
Level 8
Planar Binding, Greater: As lesser planar binding, but up to 18 HD. Summon Monster VIII: Summons elemental creature to fight for you.
Level 9
Gate: Connects two planes for travel or summoning.
Air
Level 0
Level 1
Level 2
Elemental Speech: Enables you to speak to elementals and some creatures. Elemental Touch: Gain energy damage touch attack. Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. Summon Monster II: Summons elemental creature.
Level 3
Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. Elemental Aura: Creates an aura of energy around you. Protection From Energy: Absorbs 12 points/level of damage from one kind of energy.
Level 4
Detonate: 1d8/level energy damage to nearby creatures. Dragon’s Breath: Gives you a dragon’s breath weapon. Elemental Body I: Turns you into a Small elemental. Summon Monster IV: Summons elemental creature to fight for you.
Level 5
Elemental Body II: You become a Medium elemental. Planar Adaptation: Resist harmful effects of a plane. Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. Summon Monster V: Summons elemental creature to fight for you.
Level 6
Elemental Body III: Turns you into a Large elemental. Planar Binding: As lesser planar binding, but up to 12 HD. Summon Monster VI: Summons elemental creature to fight for you.
Level 7
Elemental Body IV: Turns you into a Huge elemental. Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures. Summon Monster VII: Summons elemental creature to fight for you.
Level 8
Planar Binding, Greater: As lesser planar binding, but up to 18 HD. Summon Monster VIII: Summons elemental creature to fight for you.
Level 9
Gate: Connects two planes for travel or summoning.
Air
Level 0
Level 1
Level 2
Elemental Speech: Enables you to speak to elementals and some creatures. Elemental Touch: Gain energy damage touch attack. Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. Summon Monster II: Summons elemental creature.
Level 3
Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. Elemental Aura: Creates an aura of energy around you. Protection From Energy: Absorbs 12 points/level of damage from one kind of energy.
Level 4
Detonate: 1d8/level energy damage to nearby creatures. Dragon’s Breath: Gives you a dragon’s breath weapon. Elemental Body I: Turns you into a Small elemental. Summon Monster IV: Summons elemental creature to fight for you.
Level 5
Elemental Body II: You become a Medium elemental. Planar Adaptation: Resist harmful effects of a plane. Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. Summon Monster V: Summons elemental creature to fight for you.
Level 6
Elemental Body III: Turns you into a Large elemental. Planar Binding: As lesser planar binding, but up to 12 HD. Summon Monster VI: Summons elemental creature to fight for you.
Level 7
Elemental Body IV: Turns you into a Huge elemental. Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures. Summon Monster VII: Summons elemental creature to fight for you.
Level 8
Planar Binding, Greater: As lesser planar binding, but up to 18 HD. Summon Monster VIII: Summons elemental creature to fight for you.
Level 9
Gate: Connects two planes for travel or summoning.