Difference between revisions of "Kord (Greyhawk Action)"

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'''Tritherion the summoner''' is the god of individuality and self-defense, while  
 
'''Tritherion the summoner''' is the god of individuality and self-defense, while  
 
'''Obad-Hai''' is the first king and first husband, patriarch of the Flan.
 
'''Obad-Hai''' is the first king and first husband, patriarch of the Flan.
 +
 +
Kord (KOHRD) is an incredibly powerful Suel god,
 +
second only to his grandfather, Lendor. Son of
 +
Phaulkon and Syrul, he is shown as a hugely muscular
 +
man with long red hair and beard, wearing dragonhide
 +
gauntlets (white), boots (blue), and fighting
 +
girdle (red); these items form his holy symbol,
 +
although a star composed of spears and maces is popular.
 +
He fights with his intelligent dragon-slaying
 +
greatsword Kelmar, and when wounded he often
 +
enters a blood rage so intense only Lendor can control
 +
him when he succumbs; because of this, a cleric of
 +
Kord will always defer to a ranking cleric of Lendor.
 +
He is reputed to have dallied with beautiful humans,
 +
elves, or even giants, and tales are told of the great
 +
heroes who are born of such liaisons.
 +
 +
''The strong and fit should lead the weaker. Bravery is the greatest quality in any ruler. Scorn cowardice. ''
 +
 +
Kord loves physical challenges and contests, and it is this love
 +
that inspires many barbarian tribes to use nonlethal
 +
sports as a method for resolving disputes.
 +
Kord's clerics are expected to be leaders. They
 +
train people to become stronger, organize athletic
 +
tournaments, and participate in challenging physical
 +
activities. Doubting their fitness is a grave insult,
 +
and they go to great lengths to prove their physical
 +
abilities (although they realize the difference between
 +
difficult and suicidal challenges). Wearing of
 +
dragon-hide by a cleric is a blasphemy, unless the
 +
wearer is a descendant of Kord. Clerics believe magic
 +
should be used to enhance allies rather than strike
 +
directly at foes.
  
 
'''Alignment''': Chaotic Good
 
'''Alignment''': Chaotic Good
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'''Weapon''': Greatsword
 
'''Weapon''': Greatsword
  
'''Pathfinder Domains''':
+
=== Pathfinder Domains ===
 
Chaos,
 
Chaos,
 
Good,
 
Good,
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Strength.
 
Strength.
  
'''Action Techniques''':
+
=== Pathfinder Traits ===
 +
* [[Religious_Traits_(Greyhawk)#Feat_of_Strength|Feat of Strength]]
 +
* [[Religious_Traits_(Greyhawk)#Hero_of_the_Hall|Hero of the Hall]]
 +
 
 +
=== Action Techniques ===
 
[[Emote (Action Powers Technique) | Charm]],
 
[[Emote (Action Powers Technique) | Charm]],
 
[[Shapeshift (Action Powers Technique) | Maneuver]],
 
[[Shapeshift (Action Powers Technique) | Maneuver]],
 
[[Imbue (Action Powers Technique) | Melee]].
 
[[Imbue (Action Powers Technique) | Melee]].

Revision as of 11:25, 7 September 2012

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Chaotic Neutral

Kord is a Suel god, sometimes a hero, sometimes a bumbling fool, always willing to take on any challenge - he is the god of sports and challenges but also of freedom and self expression. He sponsors gladiator games and other sporting events. In civilized settlements his cult provides an outlet, in barbarian ones he can be the focus of the entire community.

In the Common pantheon Kord is mainly a god of sport and gladiatorial games, tough some swashbuckling youth have started to favor him as well.

In Synchretism he is the main good of male strength and heroes. As Procan he is the untamable father of the Oerdian wind gods. He has sponsored ascended mortals who embody his virtues in ways relevant to their cultures. Aedrie Faenya is the elven goddess of air and birds, Tritherion the summoner is the god of individuality and self-defense, while Obad-Hai is the first king and first husband, patriarch of the Flan.

Kord (KOHRD) is an incredibly powerful Suel god, second only to his grandfather, Lendor. Son of Phaulkon and Syrul, he is shown as a hugely muscular man with long red hair and beard, wearing dragonhide gauntlets (white), boots (blue), and fighting girdle (red); these items form his holy symbol, although a star composed of spears and maces is popular. He fights with his intelligent dragon-slaying greatsword Kelmar, and when wounded he often enters a blood rage so intense only Lendor can control him when he succumbs; because of this, a cleric of Kord will always defer to a ranking cleric of Lendor. He is reputed to have dallied with beautiful humans, elves, or even giants, and tales are told of the great heroes who are born of such liaisons.

The strong and fit should lead the weaker. Bravery is the greatest quality in any ruler. Scorn cowardice.

Kord loves physical challenges and contests, and it is this love that inspires many barbarian tribes to use nonlethal sports as a method for resolving disputes. Kord's clerics are expected to be leaders. They train people to become stronger, organize athletic tournaments, and participate in challenging physical activities. Doubting their fitness is a grave insult, and they go to great lengths to prove their physical abilities (although they realize the difference between difficult and suicidal challenges). Wearing of dragon-hide by a cleric is a blasphemy, unless the wearer is a descendant of Kord. Clerics believe magic should be used to enhance allies rather than strike directly at foes.

Alignment: Chaotic Good

Weapon: Greatsword

Pathfinder Domains

Chaos, Good, Liberation, Luck, Strength.

Pathfinder Traits

Action Techniques

Charm, Maneuver, Melee.