Difference between revisions of "Ranger (D&D class)"

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Revision as of 13:56, 17 November 2007

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Unofficial rules compendium

Rules

  • Most aspects of your Animal Companion are based on your character level, once you gain them.
  • Full caster level.
  • A ranger that distributes the bonus for his favored enemies evenly at level ten and higher gets a bonus of +4 against each type (instead of +2 against one type and +4 against all others). This bonus is lost if the ranger ever decides to take a bonus of +6 or more for any particular type of enemy

Favored Enemies use the following categories:'

    • Aberration
    • Animal
    • Animates (Construct, Elemental, Ooze, Plant)
    • Dragon
    • Fey
    • Humanoid
    • Magical beast
    • Outsider
    • Undead
    • Variant Humanoids (Giant, Monstrous Humanoid)
    • Vermin.
  • A druid or ranger can use the Wild Empathy ability on Plant and Vermin. This does not so much indicate that the druid charms these unintelligent creatures; rather the ranger knows how to act in order not to trigger their attack response and trigger other, social responses instead. Consider most plants and vermin to have an initial attitude of hostile.
  • Druids and rangers can summon certain Vermin using summon nature's ally spells.

Druidic Ranger

A multiclass ranger/druid or ranger/spirit shaman that is able to cast ranger spells may give up his ranger spellcasting ability and add one third of his ranger class level to his effective level as a druid or spirit shaman when casting spells. This adds the ranger spell list to their druid spell list.

Variants

Bonus Feats Exchange fighting style, favored enemies and/or spells for bonus feats.

Merry Men Exchange animal companion for leadership feat.

No Spellcasting Replace spells with supernatural abilities.

Urban Ranger Urban background and skills. A detective.