Difference between revisions of "Hot Spell (D&D feat)"
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You can increase the level cap on your spells. | You can increase the level cap on your spells. | ||
− | Benefit: Increase the cap on the maximum amount of damage your spell can do by five dice. Increase the limit on any spellcasting level based bonus in the spell by ten. A hot spell uses up a spell slot two levels higher than the spells actual level. You can apply this feat several times to the same spell, with cumulative cost and benefit. | + | '''Benefit''': Increase the cap on the maximum amount of damage your spell can do by five dice. Increase the limit on any spellcasting level based bonus in the spell by ten. A hot spell uses up a spell slot two levels higher than the spells actual level. You can apply this feat several times to the same spell, with cumulative cost and benefit. |
− | Example: A Hot Fireball takes a level 5 spell slot and has a damage cap of 15 dice. A Hot Dispel Magic takes a level 5 spell slot and has a cap on the dispel check of +20. A Hot Cure Light Wounds takes a third level spell slot and can heal up to 1d8+15 hit points. | + | '''Example''': A Hot Fireball takes a level 5 spell slot and has a damage cap of 15 dice. A Hot Dispel Magic takes a level 5 spell slot and has a cap on the dispel check of +20. A Hot Cure Light Wounds takes a third level spell slot and can heal up to 1d8+15 hit points. |
[[Category:D&D]] | [[Category:D&D]] |
Latest revision as of 11:06, 29 January 2007
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Unofficial rules compendium | |
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Hot Spell (Metamagic)
You can increase the level cap on your spells.
Benefit: Increase the cap on the maximum amount of damage your spell can do by five dice. Increase the limit on any spellcasting level based bonus in the spell by ten. A hot spell uses up a spell slot two levels higher than the spells actual level. You can apply this feat several times to the same spell, with cumulative cost and benefit.
Example: A Hot Fireball takes a level 5 spell slot and has a damage cap of 15 dice. A Hot Dispel Magic takes a level 5 spell slot and has a cap on the dispel check of +20. A Hot Cure Light Wounds takes a third level spell slot and can heal up to 1d8+15 hit points.