Difference between revisions of "Rouse Undead I (Apath)"

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'''School''' necromancy [evil]; '''Level''' cleric/oracle 9, psychic 9, shaman 9, sorcerer/wizard 9
 
'''School''' necromancy [evil]; '''Level''' cleric/oracle 9, psychic 9, shaman 9, sorcerer/wizard 9
  
This spell functions like rouse undead I, except that you can rouse one creature from the 9th-level list, 1d3 creatures of the same kind from the 8th-level list, or 1d4+1 creatures of the same kind from a lower-level list.
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This spell functions like rouse undead I, except that you can rouse one creature from the 9th-level list, 1d3 creatures of the same kind from the 8th-level list, or 1d4+1 creatures of the same kind from a lower-level list. <noinclude>{{OGL}}</noinclude>
 
 
<noinclude>{{OGL}}</noinclude>
 

Revision as of 16:11, 3 September 2016

ApathApath Logo
Unofficial rules compendium

Rouse Undead I

Table: Rouse Undead I

Table: Rouse Undead II

Table: Rouse Undead III

Table: Rouse Undead IV

Table: Rouse Undead V

Table: Rouse Undead VI

Table: Rouse Undead VII

Table: Rouse Undead VIII

Table: Rouse Undead IX

Necromancy [evil]
Level antipaladin 1, cleric/oracle 1, occultist 1, psychic 1, shaman 1, sorcerer/wizard 1, spiritualist 1, summoner 1
Casting Time 1 round
Components V, S, M/DF (drop of unholy water)
Range close (25 ft. + 5 ft./2 levels)
Effect one or more undead creatures
Duration 1 round/level (D)
Saving Throw none
Spell Resistance no

This spell temporarily rouses a spirit as an undead creature. The creature appears where you designate and acts immediately, on your turn, and disappears at the end of the duration. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions.

The spell creates one of the creatures from the 1st Level list on Table: Rouse Undead. You choose which kind of creature to rouse, and you can choose a different one each time you cast the spell.

Undead cannot be roused within the area of a consecrate or hallow spell. A roused undead cannot rejuvenate, summon, spawn, multiply by infection, or otherwise recreate itself or create another creature. Creatures roused using this spell cannot use spells or spell-like abilities that duplicate spells with expensive material components (such as wish). An incorporeal roused creature can be damaged by all attacks as if those attacks were magical.

Rouse Undead II

School necromancy [evil]; Level antipaladin 2, cleric/oracle 2, occultist 2, psychic 2, shaman 2, sorcerer/wizard 2, spiritualist 2, summoner 2

This spell functions like rouse undead I, except that you can rouse one creature from the 2nd-level list or 1d3 creatures of the same kind from the 1st-level list.

Rouse Undead III

School necromancy [evil]; Level antipaladin 3, cleric/oracle 3, occultist 3, psychic 3, shaman 3, sorcerer/wizard 3

This spell functions like rouse undead I, except that you can rouse one creature from the 3rd-level list, 1d3 creatures of the same kind from the 2nd-level list, or 1d4+1 creatures of the same kind from the 1st-level list.

Rouse Undead IV

School necromancy [evil]; Level antipaladin 4, cleric/oracle 4, occultist 4, psychic 4, shaman 4, sorcerer/wizard 4, spiritualist 3, summoner 3

This spell functions like rouse undead I, except that you can rouse one creature from the 4th-level list, 1d3 creatures of the same kind from the 3rd-level list, or 1d4+1 creatures of the same kind from a lower-level list.

Rouse Undead V

School necromancy [evil]; Level cleric/oracle 5, occultist 5, psychic 5, shaman 5, sorcerer/wizard 5, spiritualist 4, summoner 4

This spell functions like rouse undead I, except that you can rouse one creature from the 5th-level list, 1d3 creatures of the same kind from the 4th-level list, or 1d4+1 creatures of the same kind from a lower-level list.

Rouse Undead VI

School necromancy [evil]; Level cleric/oracle 6, occultist 6, psychic 6, shaman 6, sorcerer/wizard 6, spiritualist 5, summoner 5

This spell functions like rouse undead I, except that you can rouse one creature from the 6th-level list, 1d3 creatures of the same kind from the 5th-level list, or 1d4+1 creatures of the same kind from a lower-level list.

Rouse Undead VII

School necromancy [evil]; Level cleric/oracle 7, psychic 7, shaman 7, sorcerer/wizard 7, spiritualist 6, summoner 6

This spell functions like rouse undead I, except that you can rouse one creature from the 7th-level list, 1d3 creatures of the same kind from the 6th-level list, or 1d4+1 creatures of the same kind from a lower-level list.

Rouse Undead VIII

School necromancy [evil]; Level cleric/oracle 8, psychic 8, shaman 8, sorcerer/wizard 8

This spell functions like rouse undead I, except that you can rouse one creature from the 8th-level list, 1d3 creatures of the same kind from the 7th-level list, or 1d4+1 creatures of the same kind from a lower-level list.

Rouse Undead IX

School necromancy [evil]; Level cleric/oracle 9, psychic 9, shaman 9, sorcerer/wizard 9

This spell functions like rouse undead I, except that you can rouse one creature from the 9th-level list, 1d3 creatures of the same kind from the 8th-level list, or 1d4+1 creatures of the same kind from a lower-level list.

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