Difference between revisions of "Master of Storms (Apath)"
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|valign="top"| 20th ||valign="top"| +15/+10/+5 ||valign="top"| +12 ||valign="top"| +6 ||valign="top"| +12 ||valign="top"| Oceanic spirit (20), storm mastery, storm shape (90 ft.) ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 | |valign="top"| 20th ||valign="top"| +15/+10/+5 ||valign="top"| +12 ||valign="top"| +6 ||valign="top"| +12 ||valign="top"| Oceanic spirit (20), storm mastery, storm shape (90 ft.) ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 | ||
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Latest revision as of 10:55, 4 August 2014
Unofficial rules compendium | |
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Certain druid seek mystic unity with the storm, making themselves whirlwinds of destructive fury. Invoking and inifying the elements of air and water, these druids scoff at other powers, but can still invoke them in a pinch.
Class Information
This is a prestige archetype, a druid who shapechange into whirlwinds.
Prestige Class: Storm kindler from Pathfinder Campaign Setting: Paths of Prestige.
Build Classes: Druid.
Role: Masters of storms are druids worshiping gods or spirits of storms, who change into storms themselves to exemplify the power of their chosen element.
Hit Die: d8.
Class Features
The following are class features of the Master of Storms prestige class.
Class Skills
The Master of Storms's class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Fly (Dex), Handle Animal (Cha), Heal (Wis), Knowledge (geography) (Int), Knowledge (history) (Int), Knowledge (nature) (Int), Knowledge (religion) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Survival (Wis), and Swim (Str).
Skill Ranks at Each Level: 4 + Int modifier.
Spells
The master of storms casts spells as a druid does.
Bonus Languages
A master of storms' bonus language options include auran and aquan, the language of air and water elementals, respectively. This choice is in addition to the bonus languages available to the character because of her race.
A master of storms also knows Druidic, a secret language known only to druids, which she learns upon becoming a 1st-level master of storms. Druidic is a free language for a master of storms; that is, she knows it in addition to her regular allotment of languages and it doesn't take up a language slot. Masters of storms are forbidden to teach this language to nondruids. Druidic has its own alphabet.
Nature Bond
This is the same as the druid ability of the same name. The master of storms has an aquatic or flying companion or one of the following domains: Air, Aquatic, Eagle, Serpent, Swamp, Water, and Weather.
Oceanic Spirit (Su)
A Master of Storms gains a bonus equal to her class level on Fly and Swim checks, and never needs to make concentration checks because of natural weather. At 5th level she gains resistance to electricity 5 and sonic 5. At 10th level, her resistance to electricity and sonic increases to 10. At 20th level, these resistances increase to 20.
Orisons
This is the same as the druid ability.
Storm-Lashed
A master of storms gains Storm-Lashed as a bonus feat.
Wild Empathy
This is the same as the druid ability.
Seasight (Su)
At 2nd level, a Master of Storms can see through fog, smoke, and other obscuring vapors as if they did not exist. This ability functions underwater as well, allowing the Master of Storms to see through thick silt and other aquatic precipitates.
Aura of Calm (Su)
At 3rd level, allies within 5 feet of a Master of Storms (including herself) are treated as one size category larger for the purpose of wind effects (this stacks with the bonus from Storm-Lashed), and they gain a +2 competence bonus on all saving throws made to resist spells and effects with the air or water descriptors.
At 6th level, and every three levels thereafter, the Master of Storms's aura of calm extends by 5 feet (to a maximum of 35 feet at 18th level).
At 7th level, allies in the Master of Storms's aura are treated as two size categories larger for the purpose of wind effects, and the bonus on their saving throws doubles to +4.
Thunderstruck (Su)
At 4th level, a Master of Storms becomes immune to the deafened condition.
Storm Shape (Su)
At 6th level, a Master of Storms becomes a physical embodiment of the fury of the storm. As a standard action, she can transform herself into a whirlwind (as whirlwind universal monster ability) for a number of minutes per day equal to her class level. This time need not be consecutive, but must be spent in 1-minute increments.
As a swift action, the Master of Storms can change the height of her whirlwind form from a minimum of 10 feet tall to a maximum of 20 feet tall.
The Master of Storms can damage and trap Small or smaller creatures caught in her whirlwind, dealing lethal damage equal to her unarmed strike damage to each one that fails a Reflex save (DC 10 + the Master of Storms' class level + the Master of Storms' Strength modifier) and lifting it into the air if it fails a second Reflex save.
If the Master of Storms is underwater when she uses this ability, she instead transforms into a vortex of the same size (this functions identically to the whirlwind ability, but can form only underwater and can't leave the water). The Master of Storms can breathe water while in vortex form. If the Master of Storms does not possess a fly or swim speed, she gains one (as appropriate to her new form) equal to her base land speed when in storm shape. With a fly speed, she has average maneuverability.
At 8th level, and again every two levels thereafter, the maximum height of the whirlwind increases by 10 feet, to a maximum of 90 feet tall at 20th level.
At 8th level, and again every two levels thereafter, the size of creatures the Master of Storms can affect increases by one step, to a maximum of Colossal at 16th level.
Wave Breaker (Su)
At 9th level, a Master of Storms gains a swim speed equal to twice her base land speed. She may breathe water for a number of hours per day equal to her class level. This time need not be consecutive, but must be spent in 1-hour increments.
Weather's Fury (Su)
At 11th level, a Master of Storms can deal additional damage with her storm shape. In addition to her unarmed strike damage, she deals 3d6 points of electricity (while in whirlwind form) or cold (while in vortex form) damage to creatures that fail their Reflex saves.
This damage increases by 1d6 every two levels after level 11.
Eye of the Storm (Su)
At 13th level, a Master of Storms becomes immune to damage and detrimental effects from non-magical wind and waves. In addition, against spells and effects with the air or water descriptors, she receives a +4 insight bonus on saving throws and to AC.
Timeless Body
This is the same as the druid ability.
Fickle Winds (Sp)
At 17th level, as a swift action, a Master of Storms can call the winds to her defense, protecting her as the spell fickle winds for a number of rounds per day equal to her level. These rounds need not be consecutive.
Echoing Thunder (Su)
At 19th level, any time a Master of Storms resists electricity or sonic damage with her oceanic spirit ability, she can spend an immediate action to redirect the resisted damage to another creature within 30 feet. The creature must make a Reflex save (DC 10 + the Master of Storms's class level + the Master of Storms's Wisdom modifier) or take an amount of electricity or sonic damage equal to the amount the Master of Storms resisted.
Storm Mastery (Su)
At 20th level, a Master of Storms becomes one with the storm, allowing her to use her storm shape ability at will. Additionally, she gains a fly speed equal to double her base land speed, and gains the aquatic subtype and the amphibious special quality. The Master of Storms never takes penalties on her attack or damage rolls because of fighting underwater.
Table: Master of Storms
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Spells per Day | |||||||||
0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | ||||||
1st | +0 | +2 | +0 | +2 | Nature bond, oceanic spirit, orisons, Storm-Lashed, wild empathy | 3 | 1 | — | — | — | — | — | — | — | — |
2nd | +1 | +3 | +0 | +3 | Seasight | 4 | 2 | — | — | — | — | — | — | — | — |
3rd | +2 | +3 | +1 | +3 | Aura of calm (5 ft.) | 4 | 2 | 1 | — | — | — | — | — | — | — |
4th | +3 | +4 | +1 | +4 | Thunderstruck | 4 | 3 | 2 | — | — | — | — | — | — | — |
5th | +3 | +4 | +1 | +4 | Oceanic spirit (resistance) | 4 | 3 | 2 | 1 | — | — | — | — | — | — |
6th | +4 | +5 | +2 | +5 | Storm shape (20 ft., Small) | 4 | 3 | 3 | 2 | — | — | — | — | — | — |
7th | +5 | +5 | +2 | +5 | 4 | 4 | 3 | 2 | 1 | — | — | — | — | — | |
8th | +6/+1 | +6 | +2 | +6 | Storm shape (30 ft., Medium creatures) | 4 | 4 | 3 | 3 | 2 | — | — | — | — | — |
9th | +6/+1 | +6 | +3 | +6 | Wave breaker | 4 | 4 | 4 | 3 | 2 | 1 | — | — | — | — |
10th | +7/+2 | +7 | +3 | +7 | Oceanic spirit (10), storm shape (40 ft., Large) | 4 | 4 | 4 | 3 | 3 | 2 | — | — | — | — |
11th | +8/+3 | +7 | +3 | +7 | Weather's fury | 4 | 4 | 4 | 4 | 3 | 2 | 1 | — | — | — |
12th | +9/+4 | +8 | +4 | +8 | Storm shape (50 ft., Huge), | 4 | 4 | 4 | 4 | 3 | 3 | 2 | — | — | — |
13th | +9/+4 | +8 | +4 | +8 | Eye of the storm | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | — | — |
14th | +10/+5 | +9 | +4 | +9 | Storm shape (60 ft., Gargantuan) | 4 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | — | — |
15th | +11/+6/+1 | +9 | +5 | +9 | Oceanic spirit (15), timeless body | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | — |
16th | +12/+7/+2 | +10 | +5 | +10 | Storm shape (70 ft., Colossal) | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | — |
17th | +12/+7/+2 | +10 | +5 | +10 | Fickle Winds | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 |
18th | +13/+8/+3 | +11 | +6 | +11 | Storm shape (80 ft.) | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 3 | 2 |
19th | +14/+9/+4 | +11 | +6 | +11 | Echoing thunder | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 3 |
20th | +15/+10/+5 | +12 | +6 | +12 | Oceanic spirit (20), storm mastery, storm shape (90 ft.) | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 |
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