Difference between revisions of "Deepockets (Apath)"

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'''SR''': yes (harmless, object)
 
'''SR''': yes (harmless, object)
  
This spell must be cast on spell component pouch, robe, dress, or similar voluminous garment. It creates 1001 small openings into extradimensional space linked to the item. 1000 of these are very small; each of these can hold one diminutive item like one arrow, bolt or other ammunition, a wand, scroll, potion bottle, or a typical material component. Retrieving or storing an item in any of these pockets is a free action. The 1001st pocket opens the lining and allows direct access to all the stored items. This allows large objects to be stored, but storing or retrieving something through the lining is a move action. All of these items are held in a single extra-dimensional space, whose total capacity is 10 cu. ft. or 100 lbs.
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This spell must be cast on spell component pouch or on a garment with voluminous pockets, such as a robe or sash. It creates 1000 small pockets; each of these can hold one diminutive item, such as one piece of ammunition (arrow, bolt, shuriken), a wand, scroll, potion bottle, or a typical material component. Retrieving or storing an item from any of these pockets is a free action. Deepockets cannot exceed a total capacity of 10 cubic feet or 100 lbs., and stored items still count towards carried weight. When the spell ends, all stored items appear in the pockets of the target item.
 
<noinclude>{{OGL}}</noinclude>
 
<noinclude>{{OGL}}</noinclude>

Revision as of 10:09, 2 June 2017

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Unofficial rules compendium

Deepockets

Transmutation
Level: magus 2, occultist 2, psychic 2, sorcerer/wizard 2, witch 2
Components: V, S, M (needle and thread)
Cast Time: 1 minute
Range: touch
Target: robe or pouch touched
Duration: 1 hour/level (D)
Save: Fortitude negates (harmless)
SR: yes (harmless, object)

This spell must be cast on spell component pouch or on a garment with voluminous pockets, such as a robe or sash. It creates 1000 small pockets; each of these can hold one diminutive item, such as one piece of ammunition (arrow, bolt, shuriken), a wand, scroll, potion bottle, or a typical material component. Retrieving or storing an item from any of these pockets is a free action. Deepockets cannot exceed a total capacity of 10 cubic feet or 100 lbs., and stored items still count towards carried weight. When the spell ends, all stored items appear in the pockets of the target item.

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