Difference between revisions of "Circuit Judge (Apath)"
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m (→Class Abilities: == Class Information == This is a [http://www.d20pfsrd.com/classes/base-classes/inquisitor inquisitor] archetype '''Hit Die:''' d8.) |
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''The circuit judge is often the only justice available in the wilderness, a lone lawman trying to pacify a huge area of wilderness, with only his trusted animal companion by his side.'' | ''The circuit judge is often the only justice available in the wilderness, a lone lawman trying to pacify a huge area of wilderness, with only his trusted animal companion by his side.'' | ||
− | == Class | + | == Class Information == |
+ | This is a [http://www.d20pfsrd.com/classes/base-classes/inquisitor inquisitor] archetype | ||
+ | |||
+ | '''Hit Die:''' d8. | ||
+ | |||
+ | == Class Features== | ||
+ | The circuit judge has all inquisitor class features, except as follows: | ||
+ | |||
=== Animal Companion (Ex) === | === Animal Companion (Ex) === | ||
At 3rd level circuit judge gains an [http://www.d20pfsrd.com/classes/core-classes/druid/animal-companions#TOC-Animal-Choices animal companion]. This animal is a loyal companion that accompanies the circuit judge on his adventures as appropriate for its kind. It often serves as a mount. | At 3rd level circuit judge gains an [http://www.d20pfsrd.com/classes/core-classes/druid/animal-companions#TOC-Animal-Choices animal companion]. This animal is a loyal companion that accompanies the circuit judge on his adventures as appropriate for its kind. It often serves as a mount. |
Revision as of 23:49, 30 September 2014
Unofficial rules compendium | |
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The circuit judge is often the only justice available in the wilderness, a lone lawman trying to pacify a huge area of wilderness, with only his trusted animal companion by his side.
Class Information
This is a inquisitor archetype
Hit Die: d8.
Class Features
The circuit judge has all inquisitor class features, except as follows:
Animal Companion (Ex)
At 3rd level circuit judge gains an animal companion. This animal is a loyal companion that accompanies the circuit judge on his adventures as appropriate for its kind. It often serves as a mount.
This ability functions like the druid animal companion ability (which is part of the Nature Bond class feature), except that the circuit judge's effective druid level is equal to his circuit judge level –2. Your animal companion shares all your Teamwork feats.
This replaces domain and solo tactics.
Swift Tracker (Ex)
Beginning at 8th level, a circuit judge can move at his normal speed while using Survival to follow tracks without taking the normal –5 penalty. He takes only a –10 penalty (instead of the normal –20) when moving at up to twice normal speed while tracking.
Table: Circuit Judge
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Spells per Day | |||||
1st | 2nd | 3rd | 4th | 5th | 6th | ||||||
1st | +0 | +2 | +0 | +2 | Judgment 1/day, monster lore, orisons, stern gaze | 1 | — | — | — | — | — |
2nd | +1 | +3 | +0 | +3 | Cunning initiative, detect alignment, track | 2 | — | — | — | — | — |
3rd | +2 | +3 | +1 | +3 | Animal companion, teamwork feat | 3 | — | — | — | — | — |
4th | +3 | +4 | +1 | +4 | Judgment 2/day | 3 | 1 | — | — | — | — |
5th | +3 | +4 | +1 | +4 | Bane, discern lies | 4 | 2 | — | — | — | — |
6th | +4 | +5 | +2 | +5 | Teamwork feat | 4 | 3 | — | — | — | — |
7th | +5 | +5 | +2 | +5 | Judgment 3/day | 4 | 3 | 1 | — | — | — |
8th | +6/+1 | +6 | +2 | +6 | Second judgment, swift tracker | 4 | 4 | 2 | — | — | — |
9th | +6/+1 | +6 | +3 | +6 | Teamwork feat | 5 | 4 | 3 | — | — | — |
10th | +7/+2 | +7 | +3 | +7 | Judgment 4/day | 5 | 4 | 3 | 1 | — | — |
11th | +8/+3 | +7 | +3 | +7 | Stalwart | 5 | 4 | 4 | 2 | — | — |
12th | +9/+4 | +8 | +4 | +8 | Greater bane, teamwork feat | 5 | 5 | 4 | 3 | — | — |
13th | +9/+4 | +8 | +4 | +8 | Judgment 5/day | 5 | 5 | 4 | 3 | 1 | — |
14th | +10/+5 | +9 | +4 | +9 | Exploit weakness | 5 | 5 | 4 | 4 | 2 | — |
15th | +11/+6/+1 | +9 | +5 | +9 | Teamwork feat | 5 | 5 | 5 | 4 | 3 | — |
16th | +12/+7/+2 | +10 | +5 | +10 | Judgment 6/day, third judgment | 5 | 5 | 5 | 4 | 3 | 1 |
17th | +12/+7/+2 | +10 | +5 | +10 | Slayer | 5 | 5 | 5 | 4 | 4 | 2 |
18th | +13/+8/+3 | +11 | +6 | +11 | Teamwork feat | 5 | 5 | 5 | 5 | 4 | 3 |
19th | +14/+9/+4 | +11 | +6 | +11 | Judgment 7/day | 5 | 5 | 5 | 5 | 5 | 4 |
20th | +15/+10/+5 | +12 | +6 | +12 | True judgment | 5 | 5 | 5 | 5 | 5 | 5 |
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Domain
- Solo tactics
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