Difference between revisions of "Circuit Judge (Apath)"
(new) |
m (→Animal Companion (Ex): polish) |
||
Line 4: | Line 4: | ||
== Class Abilities == | == Class Abilities == | ||
=== Animal Companion (Ex) === | === Animal Companion (Ex) === | ||
− | At 3rd level | + | At 3rd level circuit judge gains an [http://www.d20pfsrd.com/classes/core-classes/druid/animal-companions#TOC-Animal-Choices animal companion]. This animal is a loyal companion that accompanies the circuit judge on his adventures as appropriate for its kind. It often serves as a mount. |
− | This ability functions like the druid [http://www.d20pfsrd.com/classes/core-classes/druid/animal-companions#TOC-Animal-Choices animal companion] | + | |
+ | This ability functions like the druid [http://www.d20pfsrd.com/classes/core-classes/druid/animal-companions#TOC-Animal-Choices animal companion] ability (which is part of the Nature Bond class feature), except that the circuit judge's effective druid level is equal to his circuit judge level –2. Your animal companion shares all your Teamwork feats. | ||
This replaces domain and solo tactics. | This replaces domain and solo tactics. |
Revision as of 10:28, 27 October 2013
Unofficial rules compendium | |
|
The circuit judge is often the only justice available in the wilderness, a lone lawman trying to pacify a huge area of wilderness, with only his trusted animal companion by his side.
Class Abilities
Animal Companion (Ex)
At 3rd level circuit judge gains an animal companion. This animal is a loyal companion that accompanies the circuit judge on his adventures as appropriate for its kind. It often serves as a mount.
This ability functions like the druid animal companion ability (which is part of the Nature Bond class feature), except that the circuit judge's effective druid level is equal to his circuit judge level –2. Your animal companion shares all your Teamwork feats.
This replaces domain and solo tactics.
Swift Tracker (Ex)
Beginning at 8th level, a circuit judge can move at his normal speed while using Survival to follow tracks without taking the normal –5 penalty. He takes only a –10 penalty (instead of the normal –20) when moving at up to twice normal speed while tracking.
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Domain
- Solo tactics