Difference between revisions of "Brute (Apath)"
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=== Bonus Feats === | === Bonus Feats === | ||
− | At first level the brute gains [[Feats_%28Apath%29#Combat_Stamina_.28Combat.29 | Combat Stamina]] as a bonus feat, ignoring the prerequisites of the feat. At level 3, 11, and 19 the brute gains | + | At first level the brute gains [[Feats_%28Apath%29#Combat_Stamina_.28Combat.29 | Combat Stamina]] as a bonus feat, ignoring the prerequisites of the feat. At level 3, 11, and 19 the brute gains four additional stamina points. This replaces finesse training. |
== Table: Brute == | == Table: Brute == |
Revision as of 20:26, 5 February 2016
Unofficial rules compendium | |
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A brute is not a dexterous rogue but a strong one. Often considered just a dumb sidekick, a brute can be just as sharp as any other rogue but often plays up the stupid act to catch foes blind-sided.
Unchained Brute This class incorporates changes to the rogue from Pathfinder Unchained and is unbalanced against the pre-unchained rogue. |
Class Features
The brute has all the rogue's class features, except as follows:
Weapon and Armor Proficiency
The brute is proficient with all simple weapons, the greatclub, hand crossbow, longsword, machete, ogre hook, planson, and sap. She is proficient in light armor but not with any shield.
Bonus Feats
At first level the brute gains Combat Stamina as a bonus feat, ignoring the prerequisites of the feat. At level 3, 11, and 19 the brute gains four additional stamina points. This replaces finesse training.
Table: Brute
Level | Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special |
1st | +0 | +0 | +2 | +0 | Combat Stamina, sneak attack +1d6, trapfinding |
2nd | +1 | +0 | +3 | +0 | Evasion, rogue talent |
3rd | +2 | +1 | +3 | +1 | Danger sense +1, sneak attack +2d6, stamina +2 |
4th | +3 | +1 | +4 | +1 | Debilitating injury, rogue talent, uncanny dodge |
5th | +3 | +1 | +4 | +1 | Rogue's edge, sneak attack +3d6 |
6th | +4 | +2 | +5 | +2 | Danger sense +2, rogue talent |
7th | +5 | +2 | +5 | +2 | Sneak attack +4d6 |
8th | +6/ +1 | +2 | +6 | +2 | Improved uncanny dodge, rogue talent |
9th | +6/ +1 | +3 | +6 | +3 | Danger sense +3, sneak attack +5d6 |
10th | +7/ +2 | +3 | +7 | +3 | Advanced talents, rogue talent, rogue's edge |
11th | +8/ +3 | +3 | +7 | +3 | Sneak attack +6d6, stamina +2 |
12th | +9/ +4 | +4 | +8 | +4 | Danger sense +4, rogue talent |
13th | +9/ +4 | +4 | +8 | +4 | Sneak attack +7d6 |
14th | +10/ +5 | +4 | +9 | +4 | Rogue talent |
15th | +11/ +6/ +1 | +5 | +9 | +5 | Danger sense +5, rogue's edge, sneak attack +8d6 |
16th | +12/ +7/ +2 | +5 | +10 | +5 | Rogue talent |
17th | +12/ +7/ +2 | +5 | +10 | +5 | Sneak attack +9d6 |
18th | +13/ +8/ +3 | +6 | +11 | +6 | Danger sense +6, rogue talent |
19th | +14/ +9/ +4 | +6 | +11 | +6 | Sneak attack +10d6, stamina +2 |
20th | +15/ +10/ +5 | +6 | +12 | +6 | Master strike, rogue talent, rogue's edge |
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Weapon Proficiency
- Finesse training (All)
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