Difference between revisions of "Brute (Apath)"

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ogre hook,
 
ogre hook,
 
planson, and
 
planson, and
sap,
+
sap.
but not with any armor or shields.
+
She is proficient in light armor but not with any shield.
  
 
=== Bonus Feats ===
 
=== Bonus Feats ===

Revision as of 13:32, 17 July 2015

ApathApath Logo
Unofficial rules compendium

A brute is not a dexterous rogue but a strong one. Often considered just a dumb sidekick, a brute can be just as sharp as any other rogue but often plays up the stupid act to catch foes blind-sided.

Unchained Brute

This class incorporates changes to the rogue from Pathfinder Unchained and is unbalanced against the pre-unchained rogue.

Class Features

The brute has all the rogue's class features, except as follows:

Weapon and Armor Proficiency

The brute is proficient with all simple weapons, the greatclub, hand crossbow, longsword, machete, ogre hook, planson, and sap. She is proficient in light armor but not with any shield.

Bonus Feats

At first level the brute gains Combat Stamina as a bonus feat, ignoring the prerequisites of the feat. At level 3, 11, and 19 the brute gains two additional stamina points. This replaces finesse training.

Table: Brute

Level Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special
1st +0 +0 +2 +0 Combat Stamina, sneak attack +1d6, trapfinding
2nd +1 +0 +3 +0 Evasion, rogue talent
3rd +2 +1 +3 +1 Danger sense +1, sneak attack +2d6, stamina +2
4th +3 +1 +4 +1 Debilitating injury, rogue talent, uncanny dodge
5th +3 +1 +4 +1 Rogue's edge, sneak attack +3d6
6th +4 +2 +5 +2 Danger sense +2, rogue talent
7th +5 +2 +5 +2 Sneak attack +4d6
8th +6/ +1 +2 +6 +2 Improved uncanny dodge, rogue talent
9th +6/ +1 +3 +6 +3 Danger sense +3, sneak attack +5d6
10th +7/ +2 +3 +7 +3 Advanced talents, rogue talent, rogue's edge
11th +8/ +3 +3 +7 +3 Sneak attack +6d6, stamina +2
12th +9/ +4 +4 +8 +4 Danger sense +4, rogue talent
13th +9/ +4 +4 +8 +4 Sneak attack +7d6
14th +10/ +5 +4 +9 +4 Rogue talent
15th +11/ +6/ +1 +5 +9 +5 Danger sense +5, rogue's edge, sneak attack +8d6
16th +12/ +7/ +2 +5 +10 +5 Rogue talent
17th +12/ +7/ +2 +5 +10 +5 Sneak attack +9d6
18th +13/ +8/ +3 +6 +11 +6 Danger sense +6, rogue talent
19th +14/ +9/ +4 +6 +11 +6 Sneak attack +10d6, stamina +2
20th +15/ +10/ +5 +6 +12 +6 Master strike, rogue talent, rogue's edge

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Weapon Proficiency
  • Finesse training (All)
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