Difference between revisions of "Magic Items (5A)"
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* [https://forums.giantitp.com/showthread.php?424243-Sane-Magic-Item-Prices Sane Magic Item Prices] | * [https://forums.giantitp.com/showthread.php?424243-Sane-Magic-Item-Prices Sane Magic Item Prices] | ||
** [https://www.dungeonsports.com/tashas-cauldron-item-pricing/ Tasha's Sane Magic Item Prices] | ** [https://www.dungeonsports.com/tashas-cauldron-item-pricing/ Tasha's Sane Magic Item Prices] | ||
+ | ** [https://www.gmbinder.com/share/-LvBVMNq7Kg75yY_JRJ- Eberron Sane Magic Item Prices] |
Revision as of 20:27, 8 November 2021
Starfox's 5th Edition Fan Page |
Magic items follow the general rules of Gear (5A), but also these more detailed rules.
Using Magic Items
Magic items can't be used by just anyone.
Abilities Governed by User
I like it when the user matters more than the item.
- A magic item always uses your save DC and Spell Attack Bonus. If you lack such values, use the values listed in the item description.
- A magic item cannot do more dice of damage than the user's level.
Who Can Use What
Specific class abilities can override these general rules.
Scrolls can be used by any spellcaster who has or will gain the spell to their spell list from class choices already made.
Potions, elixirs, ointments etc. Any creature can gain the benefits of a potion, even creatures that lack a metabolism. Can be used by anyone who can open the bottle and drink the contents. This excludes creatures with an Int of 2 or less or who lack manipulator limbs. This includes most familiars. Such a creature can still be fed a potion.
It is a bonus action to take out and use a potion (not ointment etc) on yourself, an action to take from and/or use a potion on a willing or helpless creature within 5 feet.
Staffs and Wands either cast a spell or require a command word. If a staff or wand fails to note this in its description, it is still assumed to be so. A creature must be able to speak to do this. Animal noises are not sufficient. This precludes familiars from using such items.
Use-Activated Items Any creature of intelligence 3 or more can use a use-activated item as long as it can do the action required.
Command Word Command word activated items are activated by words, not grunts or animal noises. A creature must have an Intelligence of 5 or more and be able to speak to do this. This precludes most familiars from using command word activated items.
Attunement
Any creature can attune the same number of magic items, intelligent or not. A creature need not be intelligent to attune a magic item, but its use of the item is certainly limited by Intelligence.
Minor Item Attunement
This is a radical rule, subject to change.
You can attune any number of items with a cost is less than or equal to the listed cost limit of a consumable of half your level. This does not count against your atonement limit.
Magic Item Prices and Levels
We will be using the values for magic items given in 5A Magic Item Prices. For items not on this list, the GM will set the prices.
Price of Common Magic Items
Prices of common magic items.
Xanatar's | cost | UA Eberron | cost |
Armor of Gleaming | 50 gp | Imbued Wood | 100 gp |
Bead of Nurishment | 5 gp | Orb of Shielding | 40 gp |
Bead of Refreshment | 1 gp | Band of Loyalty | 25 gp |
Boots of False Tracks | 200 gp | Cleaning Stone | 50 gp |
Candle of The Deep | 2 gp | Everbright Lantern | 40 gp |
Cast-Off Armor | 120 gp | Feather Token | 80 gp |
Charlatan's Die | 100 gp | Glamerweave | 40 gp |
Cloak of Billowing | 10 gp | Shiftweave | 25 gp |
Cloak of Many Fashions | 200 gp | Spellshard 1 "page" | 1 gp |
Clockwork Amulet | 150 gp | Spellshard book | 200 gp |
Clothes of Mending | 100 gp | Spellshard book, empty | 100 gp |
Dark Shard Amulet | 120 gp | ||
Dread Helm | 20 gp | ||
Ear Horn of Hearing | 50 gp | ||
Enduring Spellbook | 100 gp | ||
Ersatz Eye | 80 gp | ||
Hat of Vermin | 40 gp | ||
Hat of Wizardry | 90 gp | ||
Heward's Handy Spice Pouch | 75 gp | ||
Horn of Silent Alarm | 50 gp | ||
Instrument of Illusions | 100 gp | ||
Instrument of Scribing | 75 gp | ||
Lock of Trickery | x5 gp | ||
Moon-Touched Sword | 70 gp | ||
Mystery Key | 10 gp | ||
Orb of Direction | 5 gp | ||
Orb of Time | 25 gp | ||
Perfume of Bewitching | 20 gp | ||
Pipe of Smoke Monsters | 20 gp | ||
Pole of Angling | 10 gp | ||
Pole of Collapsing | 25 gp | ||
Pot of Awakening | 15 gp | ||
Potion of Climbing (Dmg) | 180 gp | ||
Rope of Mending | 100 gp | ||
Ruby of The War Mage | 40 gp | ||
Shield of Expression | 25 gp | ||
Smoldering Armor | 10 gp | ||
Staff of Adornment | 75 gp | ||
Staff of Birdcalls | 150 gp | ||
Staff of Flowers | 60 gp | ||
Talking Doll | 100 gp | ||
Tankard of Sobriety | 120 gp | ||
Unbreakable Arrow | 50 gp | ||
Veteran's Cane | 75 gp | ||
Walloping Ammunition | 25 gp | ||
Wand of Conducting | 120 gp | ||
Wand of Pyrotechnics | 60 gp | ||
Wand of Scowls | 75 gp | ||
Wand of Smiles | 75 gp |