Difference between revisions of "Magic Items (5A)"
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'''Consumables | '''Consumables | ||
This is the maximum cost of each consumable item you can make or buy. | This is the maximum cost of each consumable item you can make or buy. | ||
− | Items like wands, that have charges and a small chance to fail when overused, | + | Items like wands, that have charges and a small chance to fail when overused, are not considered consumables. |
This number is inflated so that it is possible to pack more omph into a single-use item. | This number is inflated so that it is possible to pack more omph into a single-use item. | ||
Watch out for overspending in this category, which can make a character powerful at lower levels and then poor at higher levels. | Watch out for overspending in this category, which can make a character powerful at lower levels and then poor at higher levels. |
Revision as of 08:17, 11 August 2021
Starfox's 5th Edition Fan Page |
We will be using the values for magic items given in Sane Magic Item Prices and supplemented in Tasha's Sane Magic Item Prices. For items not on either of these lists, the GM will set the prices.
Magic Item Prices and Levels
Rather than using the very rough price guidelines and levels of the DMG, this table is to be used. This gives the lowest level at which a character can purchase items of the listed price. This is also the highest value item a character can craft.
Level This is the level of the character and restricts what items the character can make - you can craft anything up to the given price. This is also a limit on what items you can purchase. It reflects that your prestige that gives you access to new markets. This is somewhat artificial, but an easy way to maintain some balance.
Consumables This is the maximum cost of each consumable item you can make or buy. Items like wands, that have charges and a small chance to fail when overused, are not considered consumables. This number is inflated so that it is possible to pack more omph into a single-use item. Watch out for overspending in this category, which can make a character powerful at lower levels and then poor at higher levels.
Permanent This is the cost limit for all items that are not consumables.
Maximum Price By Level
Level | Consumables | Permanent |
1 | 50 | 250 |
2 | 80 | 400 |
3 | 120 | 600 |
4 | 200 | 1,000 |
5 | 320 | 1,600 |
6 | 500 | 2,500 |
7 | 800 | 4,000 |
8 | 1,200 | 6,000 |
9 | 2,000 | 10,000 |
10 | 3,200 | 16,000 |
11 | 5,000 | 25,000 |
12 | 8,000 | 40,000 |
13 | 10,000 | 60,000 |
14 | 20,000 | 100,000 |
15 | 32,000 | 160,000 |
16 | 50,000 | 250,000 |
17 | 80,000 | 400,000 |
18 | 100,000 | 600,000 |
19 | 200,000 | 1,000,000 |
20 | 320,000 | 1,600,000 |
Using Item Abilities
A magic item always uses your save DC and Spell Attack Bonus. If you lack such values, use the values listed in the item description.
Minor Item Attunement
This is a radical rule, subject to change.
Any number of items can be attuned as if they were one item, as long as their total cost is less than or equal to the listed cost limit for a single item of your level -5.
Price of Common Magic Items
Prices of common magic items.
Armor of Gleaming | 50 gp |
Bead of Nurishment | 5 gp |
Bead of Refreshment | 1 gp |
Boots of False Tracks | 200 gp |
Candle of The Deep | 2 gp |
Cast-Off Armor | 1,000 gp |
Charlatan's Die | 200 gp |
Cloak of Billowing | 50 gp |
Cloak of Many Fashions | 400 gp |
Clockwork Amulet | 150 gp |
Clothes of Mending | 200 gp |
Dark Shard Amulet | 120 gp |
Dread Helm | 20 gp |
Ear Horn of Hearing | 50 gp |
Enduring Spellbook | 100 gp |
Ersatz Eye | 80 gp |
Hat of Vermin | 40 gp |
Hat of Wizardry | 90 gp |
Reward's Handy Spice Pouch | 75 gp |
Horn of Silent Alarm | 50 gp |
Instrument of Illusions | 120 gp |
Instrument of Scribing | 90 gp |
Lock of Trickery | x5 gp |
Moon-Touched Sword | 70 gp |
Mystery Key | 10 gp |
Orb of Direction | 5 gp |
Orb of Time | 25 gp |
Perfume of Bewitching | 40 gp |
Pipe of Smoke Monsters | 20 gp |
Pole of Angling | 10 gp |
Pole of Collapsing | 25 gp |
Pot of Awakening | 25 gp |
Potion of Climbing (Dmg) | 180 gp |
Rope of Mending | 100 gp |
Ruby of The War Mage | 40 gp |
Shield of Expression | 25 gp |
Smoldering Armor | 10 gp |
Staff of Adornment | 75 gp |
Staff of Birdcalls | 150 gp |
Staff of Flowers | 60 gp |
Talking Doll | 120 gp |
Tankard of Sobriety | 200 gp |
Unbreakable Arrow | 100 gp |
Veteran's Cane | 75 gp |
Walloping Ammunition | 25 gp |
Wand of Conducting | 150 gp |
Wand of Pyrotechnics | 100 gp |
Wand of Scowls | 75 gp |
Wand of Smiles | 75 gp |