Difference between revisions of "Magic Items (5A)"
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Any number of items can be attuned as if they were one item, as long as their total cost is less than or equal to the listed cost limit for a single item of your level -5. | Any number of items can be attuned as if they were one item, as long as their total cost is less than or equal to the listed cost limit for a single item of your level -5. | ||
+ | |||
+ | == Crafting == | ||
+ | These rules apply to any crafting project, magical or mundane, except those that are a class feature. | ||
+ | |||
+ | === Crafting Speed | ||
+ | {| class="wikitable" align= right | ||
+ | |+ '''Crafting Ability''' | ||
+ | |valign="top"| '''Ability ||valign="top"| '''Items | ||
+ | |- | ||
+ | |valign="top"| Strength ||valign="top"| Melee weapons (non-finesse), medium armor | ||
+ | |- | ||
+ | |valign="top"| Dexterity ||valign="top"| Melee weapons (finesse), heavy armor | ||
+ | |- | ||
+ | |valign="top"| Constitution ||valign="top"| Light armor, potions | ||
+ | |- | ||
+ | |valign="top"| Intelligence ||valign="top"| Firebrands, scrolls, jewelry | ||
+ | |- | ||
+ | |valign="top"| Wisdom ||valign="top"| Ranged weapons, wands, staves | ||
+ | |- | ||
+ | |valign="top"| Charisma ||valign="top"| Clothes | ||
+ | |} | ||
+ | === Crafting Speed === | ||
+ | You have to calculate a Crafting Speed used to measure the progress of your crafting projects. Your Crafting Speed will be different for different projects, depending on your level, proficiencies, and ability scores. | ||
+ | In cooperation with the [[GM]], select one tool proficiency and one ability score that will govern the project. | ||
+ | Add your ability score modifier and tool proficiency modifier. Multiply this with your level, and then by 5gp. The final result is your crafting speed. | ||
+ | |||
+ | |||
+ | Each day spent crafting, you must use an amount of raw material at least equal to your Crafting Speed, and you progress in the crafting process is the sum of your Crafting Speed and the amount of gold spent. |
Revision as of 13:41, 27 July 2021
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Magic Item Prices and Levels
Rather than using the very rough price guidelines and levels of the DMG, this table is to be used. This gives the lowest level at which a character can purchase items of the listed price. This is also the highest value item a character can craft.
Level This is the level of the character and restricts what items the character can make - you can craft anything up to the given price. This is also a limit on what items you can purchase. It reflects that your prestige that gives you access to new markets. This is somewhat artificial, but an easy way to maintain some balance.
Consumables This is the maximum cost of each consumable item you can make or buy. Items like wants, that have charges and a small chance to fail when overused, are cont considered consumables. This number is inflated so that it is possible to pack more omph into a single-use item. Watch out for overspending in this category, which can make a character powerful at lower levels and then poor at higher levels.
Permanent This is the cost limit for all items that are not consumables.Level | Consumables | Permanent |
1 | 20 | 100 |
2 | 32 | 160 |
3 | 50 | 250 |
4 | 80 | 400 |
5 | 130 | 630 |
6 | 200 | 1,000 |
7 | 320 | 2,000 |
8 | 500 | 3,000 |
9 | 800 | 4,000 |
10 | 1,000 | 6,000 |
11 | 2,000 | 10,000 |
12 | 3,000 | 20,000 |
13 | 5,000 | 30,000 |
14 | 8,000 | 40,000 |
15 | 10,000 | 60,000 |
16 | 20,000 | 100,000 |
17 | 30,000 | 200,000 |
18 | 50,000 | 300,000 |
19 | 80,000 | 400,000 |
20 | 100,000 | 600,000 |
Resale Prices
All items that are in a condition to sell at all can be sold at 1/3 purchase price.
Using Item Abilities
A magic item always uses your save DC and Spell Attack Bonus. If you lack such values, you can compute them using Constitution. Never use the values listed in the item description.
Minor Item Attunement
This is a radical rule, subject to change.
Any number of items can be attuned as if they were one item, as long as their total cost is less than or equal to the listed cost limit for a single item of your level -5.
Crafting
These rules apply to any crafting project, magical or mundane, except those that are a class feature.
=== Crafting Speed
Ability | Items |
Strength | Melee weapons (non-finesse), medium armor |
Dexterity | Melee weapons (finesse), heavy armor |
Constitution | Light armor, potions |
Intelligence | Firebrands, scrolls, jewelry |
Wisdom | Ranged weapons, wands, staves |
Charisma | Clothes |
Crafting Speed
You have to calculate a Crafting Speed used to measure the progress of your crafting projects. Your Crafting Speed will be different for different projects, depending on your level, proficiencies, and ability scores. In cooperation with the GM, select one tool proficiency and one ability score that will govern the project. Add your ability score modifier and tool proficiency modifier. Multiply this with your level, and then by 5gp. The final result is your crafting speed.
Each day spent crafting, you must use an amount of raw material at least equal to your Crafting Speed, and you progress in the crafting process is the sum of your Crafting Speed and the amount of gold spent.