Difference between revisions of "Recon Psi (Action Powers)"

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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
 
=== Analyze Psi ===
 
''Charm
 
 
You can analyze the properties of any power within reach, even if it is inside a container or otherwise separated from you. You learn what power it is, who used it, when, to what effect, and an approximate power level. Even powers that have ended leave a signature that can be analyzed, though the impressions fade; after the end of the scene, it is no longer possible to determine who used the power and its exact effect. The signature fades completely in a matter of days or weeks, stronger and more dramatic used leaving stronger impressions.
 
 
{{:Meta Power (Action)}}
 
  
 
=== Presence ===
 
=== Presence ===

Revision as of 17:52, 26 March 2018

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Templates for Action
Main article: Powers (Action)

Presence

Inherent

You can sense the presence of minds within Recon meters. People trying to be elusive are hard to detect, is still possible to Sneak on you.

Sense Psi

Inherent

You have developed an awareness for the use of powers. Your area of awareness extends to a range of your Mind times your Recon in meters. You sense any use of powers in the area and if you know the user you can identify who used it.

This is a meta-power that affects other powers. In some campaign worlds there is a strong Origin Divide among different origins. Check with your GM regarding your campaign. Origins that are opposed cannot cannot be modified by meta-powers; it is as if powers from the opposing origin was actually a schtick rather than a power.

Sense Psi

Basic Action

You can sense the presence of powers at a distance. Make a Recon roll and multiply the result by 100; this is the range in meters. Normally, you detect any type of power, but by concentrating on a particular type (name, form, or general description) you can eliminate all others.

This is a meta-power that affects other powers. In some campaign worlds there is a strong Origin Divide among different origins. Check with your GM regarding your campaign. Origins that are opposed cannot cannot be modified by meta-powers; it is as if powers from the opposing origin was actually a schtick rather than a power.