Difference between revisions of "Shapeshift Life (Action Powers)"
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Improving Body places a strain on any weapons or other gear you use; it will break on a snakeyes result. Reducing [[Mind (Action)|Mind]] reduces the upper limit on daily expenditure of [[Fortune (Action)|Fortune]] points while the stance is active. Reducing [[Reflexes (Action)|Reflexes]] costs you an equal number of shots. | Improving Body places a strain on any weapons or other gear you use; it will break on a snakeyes result. Reducing [[Mind (Action)|Mind]] reduces the upper limit on daily expenditure of [[Fortune (Action)|Fortune]] points while the stance is active. Reducing [[Reflexes (Action)|Reflexes]] costs you an equal number of shots. | ||
+ | |||
+ | === Hamstring === | ||
+ | Basic Action or Finisher | ||
+ | |||
+ | Make an opposed [[Maneuver (Action)|Maneuver ]] roll, on a success the target's [[Move (Action)|Move]] suffers a penalty of -1 until the end of the scene. This can be increased by various factors. | ||
+ | * If the attack scores an Outcome matching the target's [[Move (Action)|Move]], the penalty is increased by two. | ||
+ | * If performed as a Finisher, the penalty is increased by two and the effect is a [[Curse (Action)|Curse]] - including any previous Slow results. | ||
+ | The target also loses as many shots as the penalty, with a minimum of three shots lost. |
Revision as of 21:09, 8 June 2013
Templates for Action |
- Main article: Powers (Action)
Alter Self
Limit Break
You assume the form of another creature decided when you gain the power. You must have created a variant form for yourself using your normal points and limits. If you do not have such a creature description ready, you cannot use this power. This creature cannot have higher value in any particular skill than you do. You can add powers of the same form the creature has and keep schticks and powers you already have, but you cannot otherwise add powers or schticks. This power cannot be used to imitate a specific individual; you remain yourself in mannerisms and detail while changing race, species, and creature type.
You remain in this form for a scene or until you fall asleep or unconscious or will yourself back to your normal form (a Basic Action). You can learn this power several times to learn to transform into several different creatures.
You can only assume the form of Folk or a creature of your own Type using this power.
Attribute Focus
Stance
Select one attribute of Body, Mind, or Reflexes. Increase the chosen attribute by three. Reduce the other two attributes by 2 each.
Body Control
Limit Break
You can change your shape within the limits of your species, body mass, and Body. You can dislocate and elongate limbs, change your apparent gender, mimic the facial features, stance and other cosmetic traits of others, and do other changes as long as you respect the three limitations above. This is mainly useful to escape from bonds and imprisonment - if it is possible for any creature of your species to do so mundanely, you can use this power to escape. You can also use this to adopt a Disguise, tough you still need social skills in order to make it believable.
Growth
Stance
You grow to four times your ordinary weight (approximately 160% of your normal length), which gives you +3 Body, but reduces your Reflexes and Mind by one point each. You can take this power several times, multiplying the effect of the stance. Weight and size increase is exponential; three levels of growth makes you four times as tall.
Improving Body places a strain on any weapons or other gear you use; it will break on a snakeyes result. Reducing Mind reduces the upper limit on daily expenditure of Fortune points while the stance is active. Reducing Reflexes costs you an equal number of shots.
Hamstring
Basic Action or Finisher
Make an opposed Maneuver roll, on a success the target's Move suffers a penalty of -1 until the end of the scene. This can be increased by various factors.
- If the attack scores an Outcome matching the target's Move, the penalty is increased by two.
- If performed as a Finisher, the penalty is increased by two and the effect is a Curse - including any previous Slow results.
The target also loses as many shots as the penalty, with a minimum of three shots lost.