Difference between revisions of "Shapeshift Life (Action Powers)"
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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> | <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> | ||
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=== Attribute Boost === | === Attribute Boost === | ||
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Stance | Stance | ||
− | Become resistant to extremes of temperature, disease, poison, lack of food water or air and other discomforting environmental conditions. Add your [[ | + | Become resistant to extremes of temperature, disease, poison, lack of food water or air and other discomforting environmental conditions. Add your [[Mind (Action)|Mind]] to your soak attribute against [[Damage Types (Action)#Biological| biological damage]]. The same bonus applies to your [[Body (Action)| Body]] when doing endurance feats, such as resisting uncomfortable environments. In an environment where you could not normally survive at all, such as if there is no air, you can still survive a number of minutes equal to your modified [[Body (Action)| Body]]. |
This power is commonly inherent in nonliving creatures, such as robots [[Robots (Action Creatures) | Robots]] or [[Undead (Action Creatures) | Undead]]. | This power is commonly inherent in nonliving creatures, such as robots [[Robots (Action Creatures) | Robots]] or [[Undead (Action Creatures) | Undead]]. | ||
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You grow to twice your ordinary weight (approximately 133% of your normal length), which gives you +3 [[Body (Action)|Body]], but reduces your [[Reflexes (Action)|Reflexes]] and [[Mind (Action)|Mind]] by one point each. | You grow to twice your ordinary weight (approximately 133% of your normal length), which gives you +3 [[Body (Action)|Body]], but reduces your [[Reflexes (Action)|Reflexes]] and [[Mind (Action)|Mind]] by one point each. | ||
− | You can take this power several times. Each time you take it, you learn a separate stance. Each stance must be learned and activated separately, but the effect of several such stances stacks. | + | You can take this power several times. Each time you take it, you learn a separate stance. Each stance must be learned and activated separately, but the effect of several such stances stacks. Weight and size increase is exponential; three levels of growth makes you twice as tall. |
Improving body places a strain on any weapons or other gear you use; if the boost is more than two points it will break on a snakeyes result. Reducing [[Mind (Action)|Mind]] reduces the upper limit on daily expenditure of [[Fortune (Action)|Fortune]] points while the stance is active. | Improving body places a strain on any weapons or other gear you use; if the boost is more than two points it will break on a snakeyes result. Reducing [[Mind (Action)|Mind]] reduces the upper limit on daily expenditure of [[Fortune (Action)|Fortune]] points while the stance is active. | ||
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=== Sanctuary === | === Sanctuary === |
Revision as of 15:23, 30 December 2009
Templates for Action |
- Main article: Powers (Action)
Attribute Boost
Stance
You can improve your own attributes temporarily. When you bye this power, select an attribute; Body, Mind, or Reflexes . When you activate the stance, this attribute temporarily improves by one point.
You can take this power several times. Each time you take it, you learn a separate stance. Each stance must be learned and activated separately, but the effect of several such stances stacks. No attribute can be improved by more than four this way.
Improving body places a strain on any weapons or other gear you use; if the boost is more than two points it will break on a snakeyes result. Improving Mind gives additional Fortune points, but since Mind is an upper limit on daily expenditure of Fortune points, these are the very last Fortune points you spend, and thy do not replenish if you deactivate and then reactivate the stance.
Biological Resistance
Stance
Become resistant to extremes of temperature, disease, poison, lack of food water or air and other discomforting environmental conditions. Add your Mind to your soak attribute against biological damage. The same bonus applies to your Body when doing endurance feats, such as resisting uncomfortable environments. In an environment where you could not normally survive at all, such as if there is no air, you can still survive a number of minutes equal to your modified Body.
This power is commonly inherent in nonliving creatures, such as robots Robots or Undead.
Body Control
Limit Break
You can change your shape within the limits of your species, body mass, and Body. You can dislocate and elongate limbs, change your apparent gender, mimic the facial features, stance and other cosmetic traits of others, and do other changes as long as you respect the three limitations above. This is mainly useful to escape from bonds and imprisonment - if it is possible for any creature of your species to do so mundanely, you can use this power to escape. You can also use this to adopt a Disguise, tough you still need social skills in order to make it believable.
Growth
Stance
You grow to twice your ordinary weight (approximately 133% of your normal length), which gives you +3 Body, but reduces your Reflexes and Mind by one point each.
You can take this power several times. Each time you take it, you learn a separate stance. Each stance must be learned and activated separately, but the effect of several such stances stacks. Weight and size increase is exponential; three levels of growth makes you twice as tall.
Improving body places a strain on any weapons or other gear you use; if the boost is more than two points it will break on a snakeyes result. Reducing Mind reduces the upper limit on daily expenditure of Fortune points while the stance is active.
Sanctuary
Inherent
If you are sneaking, you can use powers that affect your allies without breaking hide.