Difference between revisions of "Imbue Water (Action Powers)"

From Action
Jump to navigation Jump to search
Line 9: Line 9:
 
Basic Action
 
Basic Action
  
Make a [[Melee (Action)|Melee]] attack or [[Dodge (Action)|Dodge]] Stunt while performing an acrobatic maneuver. Until your next action you count as actively dodging, and get a +3 bonus to Dodge. It stops at the end of the Sequence or when you take any action, including a trigger action.
+
Make a [[Melee (Action)|Melee]] attack or [[Dodge (Action)|Dodge]] Stunt while performing an acrobatic maneuver. Until your next action you count as actively dodging, and get a +3 bonus to Dodge. It stops at the end of the round or when you take any action, including a trigger action.
  
 
=== Center of the Maelstrom ===
 
=== Center of the Maelstrom ===

Revision as of 11:36, 10 March 2012

ActionT4 logo
Templates for Action
Main article: Powers (Action)

Acid Touch

Stance (Damage Boost)

You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2.

Lightning Touch does Disruption/Acid damage.

Acrobatic Strike

Basic Action

Make a Melee attack or Dodge Stunt while performing an acrobatic maneuver. Until your next action you count as actively dodging, and get a +3 bonus to Dodge. It stops at the end of the round or when you take any action, including a trigger action.

Center of the Maelstrom

Trigger Action (Focus)

You can focus whenever you have been attacked by four different opponents in one round.

Torrent of Fury

Limit Break

You make a whirling attack against multiple opponents, actually walking on them as you kick them. You may attack all opponents who are standing in an area with a diameter equal to your Move; you must stand inside the area you wish to attack.

Water Strike

Basic Action

Make a motion in which your hands or weapon seems to become springy and flexible. Make a Melee attack against which your opponent can't use a trigger action.