Difference between revisions of "Imbue Order (Action Powers)"
m (Paw of the Bear wk) |
m (→Hug of the Bear: wk) |
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Limit Break | Limit Break | ||
− | Do a [[Imbue_(Action_Powers_Technique)#Clinch|Clinch]] maneuver. | + | Do a [[Imbue_(Action_Powers_Technique)#Clinch|Clinch]] maneuver. While held, the only action your victim may take when his shot comes up is a [[Dodge (Action)|Dodge]] check against your [[Melee (Action)|Melee]]; on a success the hold is broken. |
=== Paw of the Bear === | === Paw of the Bear === |
Revision as of 17:58, 17 December 2013
Templates for Action |
- Main article: Powers (Action)
Hug of the Bear
Limit Break
Do a Clinch maneuver. While held, the only action your victim may take when his shot comes up is a Dodge check against your Melee; on a success the hold is broken.
Paw of the Bear
Basic Action
Do a Clinch maneuver. If successful,the clinch prevents your target from taking an action against anyone anyone but you.
The Bell Tolls
Basic Action
Make a Melee attack of great power against where the target is standing now. Unless the target uses an Active Defense to defend against this attack, you get a +3 bonus to damage.
Thunder Fist
Stance (Damage Boost)
You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2.
Thunder Fist does Sonic damage.