Difference between revisions of "Imbue Mind (Action Powers)"
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− | You make the target unable to distinguish friend from foe. Use the rules for [[Interaction Stunts (Action)|Interaction Stunts]], on a setback the target is fully convinced friends are foes and foes are friends | + | You make the target unable to distinguish friend from foe. Use the rules for [[Interaction Stunts (Action)|Interaction Stunts]] against [[Dodge (Action)|Dodge]] and [[Mind (Action)|Mind]], on a setback the target is fully convinced friends are foes and foes are friends until the end of the round or these supposed friends attack. |
=== Curse of Idiocy === | === Curse of Idiocy === |
Revision as of 14:20, 17 February 2008
Templates for Action |
- Main article: Powers (Action)
Confusion
Basic Action
You make the target unable to distinguish friend from foe. Use the rules for Interaction Stunts against Dodge and Mind, on a setback the target is fully convinced friends are foes and foes are friends until the end of the round or these supposed friends attack.
Curse of Idiocy
Trigger Action (Finisher)
The target loses his sentience; he starts to behave like a domesticated animal. Like an animal, he can be led about, ordered to perform simple tasks, or even pushed into a fight or lead to the slaughter. He still remembers his friends, but not his foes. This is a Curse.