Difference between revisions of "Imbue Metal (Action Powers)"
m (tocright) |
(Piercing) |
||
Line 15: | Line 15: | ||
You can entangle other weapons, especially long and powerfully unbalanced weapons. Add the damage add of your opponent's weapon to your [[Melee (Action)|Melee]] roll. If you hit, the opponent loses the grip on his weapon. He can either immediately spend three shots retrieving it. If he chooses not to, or if your Outcome matches his [[Reflexes (Action)|Reflexes]], he loses the weapon and you can either kick it away or pick it up. | You can entangle other weapons, especially long and powerfully unbalanced weapons. Add the damage add of your opponent's weapon to your [[Melee (Action)|Melee]] roll. If you hit, the opponent loses the grip on his weapon. He can either immediately spend three shots retrieving it. If he chooses not to, or if your Outcome matches his [[Reflexes (Action)|Reflexes]], he loses the weapon and you can either kick it away or pick it up. | ||
+ | |||
+ | ===Extend Spines === | ||
+ | Stance | ||
+ | |||
+ | You grow powerful metals pines that can be used in melee and do [[Body (Action)|Body]] +3 [[Damage_Types_(Action)#Piercing|Piercing]]. This is not a damage-boosting stance; it creates a weapon. It can be used with damage-boosting stances like [[#Needle Sharpness|Needle Sharpness]]. | ||
===Great Blow === | ===Great Blow === | ||
Line 25: | Line 30: | ||
You can intercept opponents attacking you in [[Melee (Action)|Melee]], striking would-be attackers that you manage to keep at bay. Whenever an opponent misses you with a Basic Action attack in [[Melee (Action)|Melee]], you can use this to make a [[Melee (Action)|Melee]] attack on them. | You can intercept opponents attacking you in [[Melee (Action)|Melee]], striking would-be attackers that you manage to keep at bay. Whenever an opponent misses you with a Basic Action attack in [[Melee (Action)|Melee]], you can use this to make a [[Melee (Action)|Melee]] attack on them. | ||
+ | |||
+ | ===Needle Sharpness=== | ||
+ | Stance (Damage Boost) | ||
+ | |||
+ | You make your unarmed attacks more lethal, adding +2 damage of the same type the attack already does. You can only use one damage-increasing stance at the time. | ||
=== Returning === | === Returning === | ||
Line 30: | Line 40: | ||
After you [[#Throw|throw]] a metal weapon, you can use this to instantly retrieve it. | After you [[#Throw|throw]] a metal weapon, you can use this to instantly retrieve it. | ||
+ | |||
+ | === Spike === | ||
+ | Basic Action | ||
+ | |||
+ | Make an unarmed attack that does [[Body (Action)|Body]] +4 [[Damage_Types_(Action)#Piercing|Piercing]] damage. | ||
+ | |||
+ | === Steel Edge === | ||
+ | Inherent | ||
+ | |||
+ | You have a powerful natural weapon that can be used in melee and do [[Body (Action)|Body]] +2 [[Damage_Types_(Action)#Piercing|Piercing]] damage. This is not a damage-boosting stance; it is a natural weapon. It can be used with damage-boosting stances like [[#Needle Sharpness|Needle Sharpness]]. | ||
=== Throw === | === Throw === |
Revision as of 09:28, 6 February 2010
Templates for Action |
- Main article: Powers (Action)
Block
Trigger Action
Use a metal weapon to block incoming attacks; gives a +5 Dodge bonus during the current shot. If an attack fails because of this bonus, the blocking weapon takes the impact. Usually it can withstand this just fine, but an attack of a higher tech level or by a much stronger opponent might cause it to break or weaken at the gamemaster's whim.
Charge
Basic Action
You do a charge when mounted on a vehicle or riding beast. You can do a double move and still attack, and must move at least 5 meters to do a charge. A charge does +3 damage.
Disarm
Basic Action
You can entangle other weapons, especially long and powerfully unbalanced weapons. Add the damage add of your opponent's weapon to your Melee roll. If you hit, the opponent loses the grip on his weapon. He can either immediately spend three shots retrieving it. If he chooses not to, or if your Outcome matches his Reflexes, he loses the weapon and you can either kick it away or pick it up.
Extend Spines
Stance
You grow powerful metals pines that can be used in melee and do Body +3 Piercing. This is not a damage-boosting stance; it creates a weapon. It can be used with damage-boosting stances like Needle Sharpness.
Great Blow
Basic Action
You make a grandiose all-out attack. This adds +3 to damage. After an all-out attack, you may not take any trigger actions until your next shot comes up.
Intercept
Trigger Action
You can intercept opponents attacking you in Melee, striking would-be attackers that you manage to keep at bay. Whenever an opponent misses you with a Basic Action attack in Melee, you can use this to make a Melee attack on them.
Needle Sharpness
Stance (Damage Boost)
You make your unarmed attacks more lethal, adding +2 damage of the same type the attack already does. You can only use one damage-increasing stance at the time.
Returning
Inherent
After you throw a metal weapon, you can use this to instantly retrieve it.
Spike
Basic Action
Make an unarmed attack that does Body +4 Piercing damage.
Steel Edge
Inherent
You have a powerful natural weapon that can be used in melee and do Body +2 Piercing damage. This is not a damage-boosting stance; it is a natural weapon. It can be used with damage-boosting stances like Needle Sharpness.
Throw
Inherent
This weapon can be thrown as a ranged attack using the Melee skill with Close range.