Difference between revisions of "Imbue Gifts (Action Powers)"
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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> | <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> | ||
− | + | === Borrow === | |
+ | Limit Break | ||
+ | |||
+ | Make a [[Melee (Action)|Melee]] attack on another creature; if you hit you borrow a power and can use it with the [[Gifts Origin (Action)|Gifts Origin]] for the rest of the scene. If the target also has the [[Gifts Origin (Action)|Gifts Origin]] and it is not an Inherent, he loses the use of the power for the same period. | ||
=== Tentacles === | === Tentacles === |
Revision as of 11:11, 14 May 2008
Templates for Action |
- Main article: Powers (Action)
Borrow
Limit Break
Make a Melee attack on another creature; if you hit you borrow a power and can use it with the Gifts Origin for the rest of the scene. If the target also has the Gifts Origin and it is not an Inherent, he loses the use of the power for the same period.
Tentacles
Stance
You can extend long tentacles. You can use these to attack enemies in hand-to-hand combat while keeping your own vital parts out of harm's way. Your tentacles are elastic and can stretch a maximum distance equal to your Body in meters. You can attack with them as you normally would, using unarmed attacks or melee weapons.
You can use tentacles to absorb Hits in melee; when you take damage, you can sacrifice your tentacles instead, This means they become unavailable for the rest of the fight. If you take this power several times, you gain additional tentacles; you can activate each of them as a separate stance. As long as any of your tentacles are active, you continue to get the benefits.
Variants of Tentacles can be just about anything. A prehensile tail, a swarm of insects, flying scarves, tree roots, animated water, anything is possible.