Difference between revisions of "Shapeshift Force (Action Powers)"
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m (→Inertial Dampening: wk) |
m (→Inertial Dampening: wk) |
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Trigger Action (Defense) | Trigger Action (Defense) | ||
− | When a target in sight is about to take [[Damage_Types_(Action)#Concussion|Concussion]] damage, you can | + | When a target in sight is about to take [[Damage_Types_(Action)#Concussion|Concussion]] damage, you can add your your [[Maneuver (Action)|Maneuver]] to the targets [[Reflexes (Action)|Reflexes]] to soak that damage. |
=== Levitate === | === Levitate === |
Revision as of 14:24, 22 October 2021
Templates for Action |
- Main article: Powers (Action)
Inertial Dampening
Trigger Action (Defense)
When a target in sight is about to take Concussion damage, you can add your your Maneuver to the targets Reflexes to soak that damage.
Levitate
Stance
You can move through the air instead of along the ground.
Telekinetic Hand
Stance
You can manipulate objects within Mind meters of you, just as if you were using your regular hands. This allows you to perform basic tasks, melee attacks, and such at a limited range - which often lets you position yourself out of harms way. This cannot be used with area attacks.