Difference between revisions of "Move Earth (Action Powers)"
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Traps made of or built into earth, earth or stone store can be bypassed using this movement. You will not discover the trap, but neither will it trigger on you. If someone else triggers the trap, you can still be affected normally. | Traps made of or built into earth, earth or stone store can be bypassed using this movement. You will not discover the trap, but neither will it trigger on you. If someone else triggers the trap, you can still be affected normally. | ||
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+ | === Traction === | ||
+ | Stance | ||
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+ | Select a land vehicle or creature you touch; its [[Move (Action)|Move]] is increased by +2 when running on the ground. You need not continue to touch it to maintain the stance. |
Revision as of 15:53, 30 December 2009
Templates for Action |
- Main article: Powers (Action)
Burrowing
Basic Action
You can move through the earth by burrowing. Make a Ride roll against the Toughness of the material; if you succeed, you can proceed at normal speed (not running speed) this action. If you fail, you are stuck but can try again on your next action.
When you take this power, decide wheter you create a safe tunnel that others may use or collapse it behind you. You can learn it twice to do either. If you do leave a tunnel, it can affect structural integrity.
Dig
Basic Action
You can move prodigious amounts of sand, and huge amounts of earth or even stone. Use Toughness as the difficulty, each point of Outcome moves a cubic meter of earth. Construction created this way is unstable and will soon collapse. If the earth is to be worked with any amount of precision, you will work slower. Over a longer period of time, this power does the work of a number of manual laborers equal to your skill roll.
Passwall
Basic Action and Stance
You can create an opening through sand, earth or stone. Use Toughness as the difficulty, the Outcome must exceed the thickness of the barrier (in meters), or nothing happens. The portal remains open for the remainder of the round; you can keep it open longer as a stance. Passwall does not affect structural integrity.
Sand Walk
Stance
You can move across shifting sands, uneven floors or even quicksand without discomfort or trouble. You never lose your balance because of the terrain. You can climb up sheer stone walls or shifting sand slopes as if they were stable and had plenty of handholds.
Traps made of or built into earth, earth or stone store can be bypassed using this movement. You will not discover the trap, but neither will it trigger on you. If someone else triggers the trap, you can still be affected normally.
Traction
Stance
Select a land vehicle or creature you touch; its Move is increased by +2 when running on the ground. You need not continue to touch it to maintain the stance.