Difference between revisions of "Dodge Ice (Action Powers)"

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m (→‎Ice Armor: Ice armor is obvious, Large and Noisy.)
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Basic Action or Limit Break
 
Basic Action or Limit Break
  
You coat the target (which can be you) in protective ice. He gains 4 points of armor, increasing [[Toughness (Action)|Toughness]]. If you use this as a Basic Action, it lasts until the end of the scene, if you use it as a Limit Break it lasts for the rest of the day.
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You coat the target (which can be you) in protective ice. He gains 2 points of armor, increasing [[Toughness (Action)|Toughness]].  
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Ice armor is obvious, [[Items_(Action)#Large|Large]] and [[Items_(Action)#Noisy|Noisy]].
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If you use this as a Basic Action, it lasts until the end of the scene, if you use it as a Limit Break it lasts for the rest of the session.
  
 
=== Frostbite Stance ===
 
=== Frostbite Stance ===

Revision as of 11:12, 8 January 2021

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Main article: Dodge (Action Powers)

Ice Armor

Basic Action or Limit Break

You coat the target (which can be you) in protective ice. He gains 2 points of armor, increasing Toughness. Ice armor is obvious, Large and Noisy. If you use this as a Basic Action, it lasts until the end of the scene, if you use it as a Limit Break it lasts for the rest of the session.

Frostbite Stance

Stance

Improve your Dodge by +2 for the current round, against melee attacks only. This is not cumulative with other Dodge modifiers.

Frozen Focus

Trigger Action (Focus)

You can focus when you take Cold damage or an Ice attack. Whenever you are hit by such an attack or subject to harmful amounts of cold, you can focus. The damage need not be sufficient to cause a Hit or otherwise have an effect on you.