Difference between revisions of "Dodge Ice (Action Powers)"
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m (→Frozen Focus: wk) |
m (→Ice Armor: Ice armor is obvious, Large and Noisy.) |
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Basic Action or Limit Break | Basic Action or Limit Break | ||
− | You coat the target (which can be you) in protective ice. He gains | + | You coat the target (which can be you) in protective ice. He gains 2 points of armor, increasing [[Toughness (Action)|Toughness]]. |
+ | Ice armor is obvious, [[Items_(Action)#Large|Large]] and [[Items_(Action)#Noisy|Noisy]]. | ||
+ | If you use this as a Basic Action, it lasts until the end of the scene, if you use it as a Limit Break it lasts for the rest of the session. | ||
=== Frostbite Stance === | === Frostbite Stance === |
Revision as of 11:12, 8 January 2021
Templates for Action |
- Main article: Dodge (Action Powers)
Ice Armor
Basic Action or Limit Break
You coat the target (which can be you) in protective ice. He gains 2 points of armor, increasing Toughness. Ice armor is obvious, Large and Noisy. If you use this as a Basic Action, it lasts until the end of the scene, if you use it as a Limit Break it lasts for the rest of the session.
Frostbite Stance
Stance
Improve your Dodge by +2 for the current round, against melee attacks only. This is not cumulative with other Dodge modifiers.
Frozen Focus
Trigger Action (Focus)
You can focus when you take Cold damage or an Ice attack. Whenever you are hit by such an attack or subject to harmful amounts of cold, you can focus. The damage need not be sufficient to cause a Hit or otherwise have an effect on you.