Difference between revisions of "Dodge Ice (Action Powers)"
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(Frozen Focus) |
m (Ice Armor) |
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<noinclude>{{Action Power Templates}}{{main|Dodge (Action Powers)}}{{tocright}}</noinclude> | <noinclude>{{Action Power Templates}}{{main|Dodge (Action Powers)}}{{tocright}}</noinclude> | ||
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+ | ===Ice Armor=== | ||
+ | Basic Action or Limit Break | ||
+ | |||
+ | You coat the target (which can be you) in protective ice. He gains 4 points of armor, increasing [[Toughness (Action)|Toughness]]. If you use this as a Basic Action, it lasts until the end of the scene, if you use it as a Limit Break it lasts for the rest of the day. | ||
=== Frostbite Stance === | === Frostbite Stance === |
Revision as of 20:50, 27 December 2012
Templates for Action |
- Main article: Dodge (Action Powers)
Ice Armor
Basic Action or Limit Break
You coat the target (which can be you) in protective ice. He gains 4 points of armor, increasing Toughness. If you use this as a Basic Action, it lasts until the end of the scene, if you use it as a Limit Break it lasts for the rest of the day.
Frostbite Stance
Stance
Improve your Dodge by +2 for the current round, against melee attacks only. This is not cumulative with other Dodge modifiers.
Frozen Focus
Trigger Action (Focus)
You can focused when you take Cold damage or an Ice attack. Whenever you are hit by such an attack or subject to harmful amounts of cold, you can focus. The damage need not be sufficient to cause a Hit or otherwise have an effect on you.